Bisharp

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This page was created dynamically from the game's files and cannot be edited.

Pawniard #624: Pawniard
Pokémon
#626: Bouffalant Bouffalant
Icon625.png
Bisharp
Sword Blade Pokémon
#625
625.png
Type
Dark Steel
' '
' '
' '
' '
' '
Abilities
Defiant or Inner Focus
Hidden Abilities
Pressure
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
HumanLike
Hatch time
5120 steps
Height
5'2" 1.6 m
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0'0" 0 m
0'0" 0 m
Weight
154.3 lbs. 70.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
172
Leveling rate
Medium
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Red
Base friendship
35

Bisharp is a Dark/Steel dual type Pokémon. It evolves from Pawniard starting at level 52.

Pokédex entry

Pokédex entry
Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Castle of Goomidra (Land),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
65
125 - 172 240 - 334
Attack:
125
117 - 194 229 - 383
Defense:
100
94 - 167 184 - 328
Sp. Atk:
60
58 - 123 112 - 240
Sp. Def:
70
67 - 134 130 - 262
Speed:
70
67 - 134 130 - 262
Total:
490
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Shadow
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Shadow
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Shadow
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Shadow
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Shadow
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Guillotine Normal Physical 30% 5
1 Iron Head Steel Physical 80 100% 15
1 Metal Burst Steel Physical 100% 10
1 Scratch Normal Physical 40 100% 35
1 Leer Normal Status 100% 30
1 Fury Cutter Bug Physical 40 95% 20
1 Torment Dark Status 100% 15
6 Leer Normal Status 100% 30
9 Fury Cutter Bug Physical 40 95% 20
14 Torment Dark Status 100% 15
17 Feint Attack Dark Physical 60 —% 20
22 Scary Face Normal Status 100% 10
25 Metal Claw Steel Physical 50 95% 35
30 Slash Normal Physical 70 100% 20
33 Assurance Dark Physical 60 100% 10
38 Metal Sound Steel Status 85% 40
41 Embargo Dark Status 100% 15
46 Iron Defense Steel Status —% 15
49 Night Slash Dark Physical 70 100% 15
50 Laser Focus Normal Status —% 30
57 Iron Head Steel Physical 80 100% 15
63 Swords Dance Normal Status —% 20
71 Guillotine Normal Physical 30% 5
  • A level of "0" indicates a move that will be learned by a Bisharp upon evolving
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Fighting.png TM47 Low Sweep Fighting Physical 65 100% 20
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fighting.png TM52 Focus Blast Fighting Special 120 70% 5
TM Normal.png TM54 False Swipe Normal Physical 40 100% 40
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Dark.png TM63 Embargo Dark Status 100% 15
TM Ghost.png TM65 Shadow Claw Ghost Physical 70 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Rock.png TM69 Rock Polish Rock Status —% 20
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Bug.png TM81 X-Scissor Bug Physical 80 100% 15
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Dark.png TM95 Snarl Dark Special 55 95% 15
TM Dark.png TM97 Dark Pulse Dark Special 80 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Grass.png TM107 Slash and Burn Grass Physical 90 90% 10
TM Normal.png TM122 Screech Normal Status 85% 40
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Dark.png TM127 Beat Up Dark Physical 100% 10
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Psychic.png TM143 Psycho Cut Psychic Physical 70 100% 20
TM Flying.png TM156 Air Slash Flying Special 75 95% 15
TM Dark.png RM01 Hone Claws Dark Status —% 15
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
  • A level of "0" indicates a move that will be learned by a Bisharp upon evolving
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Lash Out Dark Physical 75 100% 5
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Luck's Tent Spite Ghost Status 100% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Captivate Normal Status 100% 20
Unavailable Throat Chop Dark Physical 80 100% 15
Unavailable Revenge Fighting Physical 60 100% 10
Akuwa Town Iron Defense Steel Status —% 15
Unavailable Fury Cutter Bug Physical 40 95% 20
Neo East Gearen City Low Kick Fighting Physical 100% 20
Unavailable Feint Attack Dark Physical 60 —% 20
Neo East Gearen City Foul Play Dark Physical 95 100% 15
Luck's Tent, 5 Badges Dual Chop Dragon Physical 40 90% 15
Axis High University, 13 Badges Stealth Rock Rock Status —% 20
Unavailable Steel Beam Steel Special 140 95% 5
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
Luck's Tent, 3 Badges Role Play Psychic Status —% 10
Luck's Tent, 9 Badges Laser Focus Normal Status —% 30
  • A level of "0" indicates a move that will be learned by a Bisharp upon evolving
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Headbutt Normal Physical 70 100% 15
Mean Look Normal Status —% 5
Psycho Cut Psychic Physical 70 100% 20
Pursuit Dark Physical 40 100% 20
Quick Guard Fighting Status —% 15
Revenge Fighting Physical 60 100% 10
Stealth Rock Rock Status —% 20
Sucker Punch Dark Physical 70 100% 5
  • A level of "0" indicates a move that will be learned by a Bisharp upon evolving
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp

Sprites

Front Back
GenderM.png 625.png 625b.png
Front shiny Back shiny
GenderM.png 625s.png 625sb.png


Trivia