Bouffalant

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This page was created dynamically from the game's files and cannot be edited.

Bisharp #625: Bisharp
Pokémon
#627: Rufflet Rufflet
Icon626.png
Bouffalant
Bash Buffalo Pokémon
#626
626.png
Type
Normal
' '
' '
' '
' '
' '
Abilities
Reckless or Sap Sipper
Hidden Abilities
Soundproof
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
5'2" 1.6 m
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0'0" 0 m
0'0" 0 m
Weight
208.6 lbs. 94.6 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
172
Leveling rate
Medium
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Bouffalant is a Normal-type Pokémon.


Pokédex entry

Pokédex entry
They charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Route 7 (LandDay), Route 7 | Yui's Ranch (LandDay), Route 7 | GDC Gate (LandDay), Hiyoshi Pass (Land), Route 8 (LandDay), Route 7 (LandDay), Route 7 (LandDay),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
95
155 - 202 300 - 394
Attack:
110
103 - 178 202 - 350
Defense:
95
90 - 161 175 - 317
Sp. Atk:
40
40 - 101 76 - 196
Sp. Def:
95
90 - 161 175 - 317
Speed:
55
54 - 117 103 - 229
Total:
490
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Pursuit Dark Physical 40 100% 20
1 Tackle Normal Physical 40 100% 35
1 Leer Normal Status 100% 30
6 Rage Normal Physical 20 100% 20
11 Fury Attack Normal Physical 15 85% 20
16 Horn Attack Normal Physical 65 100% 25
21 Scary Face Normal Status 100% 10
26 Revenge Fighting Physical 60 100% 10
31 Head Charge Normal Physical 120 100% 15
35 Throat Chop Dark Physical 80 100% 15
36 Focus Energy Normal Status —% 30
41 Megahorn Bug Physical 120 85% 10
46 Reversal Fighting Physical 100% 15
50 Thrash Normal Physical 120 100% 10
56 Swords Dance Normal Status —% 20
61 Giga Impact Normal Physical 150 90% 5
  • A level of "0" indicates a move that will be learned by a Bouffalant upon evolving
  • Bold indicates a move that gets STAB when used by Bouffalant
  • Italic indicates a move that gets STAB only when used by an evolution of Bouffalant

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM101 Rock Climb Normal Physical 90 85% 20
TM Steel.png TM112 Smart Strike Steel Physical 70 —% 10
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Bouffalant upon evolving
  • Bold indicates a move that gets STAB when used by Bouffalant
  • Italic indicates a move that gets STAB only when used by an evolution of Bouffalant

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Lash Out Dark Physical 75 100% 5
Akuwa Town Endeavor Normal Physical 100% 5
Kingdom of Goomidra Megahorn Bug Physical 120 85% 10
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Neo East Gearen City Outrage Dragon Physical 120 100% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Skull Bash Normal Physical 130 100% 10
Unavailable Captivate Normal Status 100% 20
Unavailable Throat Chop Dark Physical 80 100% 15
Luck's Tent, 11 Badges High Horsepower Ground Physical 95 95% 10
Unavailable Revenge Fighting Physical 60 100% 10
Unavailable Rage Normal Physical 20 100% 20
Unavailable Quicksilver Spear Steel Physical 80 75% 5
Unavailable Close Combat Fighting Physical 120 100% 5
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Luck's Tent, 9 Badges Reversal Fighting Physical 100% 15
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Bouffalant upon evolving
  • Bold indicates a move that gets STAB when used by Bouffalant
  • Italic indicates a move that gets STAB only when used by an evolution of Bouffalant

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Amnesia Psychic Status —% 20
Belch Poison Special 120 90% 10
Cotton Guard Grass Status —% 10
Endeavor Normal Physical 100% 5
Headbutt Normal Physical 70 100% 15
Iron Head Steel Physical 80 100% 15
Mud Shot Ground Special 55 95% 15
Mud-Slap Ground Special 20 100% 10
Rock Climb Normal Physical 90 85% 20
Skull Bash Normal Physical 130 100% 10
Stomp Normal Physical 65 100% 20
  • A level of "0" indicates a move that will be learned by a Bouffalant upon evolving
  • Bold indicates a move that gets STAB when used by Bouffalant
  • Italic indicates a move that gets STAB only when used by an evolution of Bouffalant

Sprites

Front Back
GenderM.png 626.png 626b.png
Front shiny Back shiny
GenderM.png 626s.png 626sb.png


Trivia