Carkol

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This page was created dynamically from the game's files and cannot be edited.

Rolycoly #837: Rolycoly
Pokémon
#839: Coalossal Coalossal
Icon838.png
Carkol
Coal Pokémon
#838
838.png
Type
Rock Fire
' '
' '
' '
' '
' '
Abilities
Steam Engine or Flame Body
Hidden Abilities
Flash Fire
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Mineral
Hatch time
3840 steps
Height
3'7" 1.1 m
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0'0" 0 m
0'0" 0 m
Weight
172 lbs. 78.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
144
Leveling rate
Parabolic
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Black
Base friendship
50

Carkol is a Rock/Fire dual type Pokémon. It evolves from Rolycoly starting at level 18. It evolves into Coalossal starting at level 34.

Pokédex entry

Pokédex entry
By rapidly rolling its legs, it can travel at over 18 mph. The temperature of the flames it breathes exceeds 1,800 degrees Fahrenheit.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
80
140 - 187 270 - 364
Attack:
60
58 - 123 112 - 240
Defense:
90
85 - 156 166 - 306
Sp. Atk:
60
58 - 123 112 - 240
Sp. Def:
70
67 - 134 130 - 262
Speed:
50
49 - 112 94 - 218
Total:
410
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Flame Charge Fire Physical 50 100% 20
1 Tar Shot Rock Status 100% 15
1 Flame Charge Fire Physical 50 100% 20
1 Tackle Normal Physical 40 100% 35
1 Smoke Screen Normal Status 100% 20
1 Rapid Spin Normal Physical 50 100% 40
1 Smack Down Rock Physical 50 100% 15
15 Rock Polish Rock Status —% 20
20 Ancient Power Rock Special 60 100% 5
27 Incinerate Fire Special 60 100% 15
35 Stealth Rock Rock Status —% 20
41 Heat Crash Fire Physical 100% 10
48 Rock Blast Rock Physical 25 90% 10
55 Burn Up Fire Special 130 100% 5
  • A level of "0" indicates a move that will be learned by a Carkol upon evolving
  • Bold indicates a move that gets STAB when used by Carkol
  • Italic indicates a move that gets STAB only when used by an evolution of Carkol

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Fire.png TM35 Flamethrower Fire Special 90 100% 15
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Fire.png TM38 Fire Blast Fire Special 110 85% 5
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fire.png TM50 Overheat Fire Special 130 90% 5
TM Water.png TM55 Scald Water Special 80 100% 15
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Steel.png TM74 Gyro Ball Steel Physical 100% 5
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Ground.png TM105 Arenite Wall Ground Status —% 20
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Fire.png TM121 Fire Spin Fire Special 35 85% 15
TM Normal.png TM123 Self Destruct Normal Physical 200 100% 5
TM Ground.png TM130 Sand Tomb Ground Physical 35 85% 15
TM Rock.png TM134 Rock Blast Rock Physical 25 90% 10
  • A level of "0" indicates a move that will be learned by a Carkol upon evolving
  • Bold indicates a move that gets STAB when used by Carkol
  • Italic indicates a move that gets STAB only when used by an evolution of Carkol

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Kingdom of Goomidra Scorching Sands Ground Special 70 100% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 15 Badges Heavy Slam Steel Physical 100% 10
Luck's Tent, 11 Badges High Horsepower Ground Physical 95 95% 10
Unavailable Meteor Beam Rock Special 120 90% 10
Akuwa Town Iron Defense Steel Status —% 15
Luck's Tent, 9 Badges Spikes Ground Status —% 20
Unavailable Flare Blitz Fire Physical 120 100% 15
Axis High University, 13 Badges Heat Wave Fire Special 95 90% 10
Unavailable Body Press Fighting Physical 80 100% 10
Axis High University, 13 Badges Stealth Rock Rock Status —% 20
Luck's Tent, 15 Badges Heat Crash Fire Physical 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Carkol upon evolving
  • Bold indicates a move that gets STAB when used by Carkol
  • Italic indicates a move that gets STAB only when used by an evolution of Carkol

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Explosion Normal Physical 250 100% 5
Mud-Slap Ground Special 20 100% 10
Block Normal Status —% 5
  • A level of "0" indicates a move that will be learned by a Carkol upon evolving
  • Bold indicates a move that gets STAB when used by Carkol
  • Italic indicates a move that gets STAB only when used by an evolution of Carkol

Sprites

Front Back
GenderM.png 838.png 838b.png
Front shiny Back shiny
GenderM.png 838s.png 838sb.png


Trivia