Clamperl

From Rejuvenation Wiki
Jump to navigation Jump to search

This page was created dynamically from the game's files and cannot be edited.

Walrein #365: Walrein
Pokémon
#367: Huntail Huntail
Icon366.png
Clamperl
Bivalve Pokémon
#366
366.png
Type
Water
' '
' '
' '
' '
' '
Abilities
Shell Armor or Rattled
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Water1
Hatch time
5355 steps
Height
1'3" 0.4 m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
115.7 lbs. 52.5 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
69
Leveling rate
Erratic
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Clamperl is a Water-type Pokémon. It evolves into Huntail when exposed to a Link Heart while holding a(n) DeepSeaTooth.
It evolves into Gorebyss when exposed to a Link Heart while holding a(n) DeepSeaScale.

Pokédex entry

Pokédex entry
A Clamperl slams its shell closed on prey to prevent escape. The pearl it creates upon evolution is said to be infused with a mysterious energy.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Pearl
Uncommon Big Pearl
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Evergreen Trench (Land), Evergreen Trench (Land), Evergreen Trench (Land), Evergreen Trench (Land), Swamp Pit (Land), Terajuma Coral Reef (Land),
Uncommon
Fossil
Rare
Event Aquamarine Cave, Route 6

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
64
62 - 127 119 - 249
Defense:
85
81 - 150 157 - 295
Sp. Atk:
74
71 - 138 137 - 271
Sp. Def:
55
54 - 117 103 - 229
Speed:
32
33 - 92 62 - 179
Total:
345
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Clamp Water Physical 35 85% 10
1 Water Gun Water Special 40 100% 25
1 Whirlpool Water Special 35 85% 15
1 Iron Defense Steel Status —% 15
50 Shell Smash Normal Status —% 15
  • A level of "0" indicates a move that will be learned by a Clamperl upon evolving
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Water.png TM135 Brine Water Special 65 100% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Clamperl upon evolving
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Unavailable Mimic Normal Status —% 10
Akuwa Town Iron Defense Steel Status —% 15
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
  • A level of "0" indicates a move that will be learned by a Clamperl upon evolving
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Aqua Ring Water Status —% 20
Barrier Psychic Status —% 20
Body Slam Normal Physical 85 100% 15
Brine Water Special 65 100% 10
Confuse Ray Ghost Status 100% 10
Endure Normal Status —% 10
Mud Sport Ground Status —% 15
Muddy Water Water Special 90 85% 10
Refresh Normal Status —% 20
Supersonic Normal Status 55% 20
Water Pulse Water Special 60 100% 20
  • A level of "0" indicates a move that will be learned by a Clamperl upon evolving
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl

Sprites

Front Back
GenderM.png 366.png 366b.png
Front shiny Back shiny
GenderM.png 366s.png 366sb.png


Trivia