Walrein

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Sealeo #364: Sealeo
Pokémon
#366: Clamperl Clamperl
Icon365.png
Walrein
Ice Break Pokémon
#365
365.png
Type
Ice Water
' '
' '
' '
' '
' '
Abilities
Thick Fat or Ice Body
Hidden Abilities
Oblivious
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
4'7" 1.4 m
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0'0" 0 m
0'0" 0 m
Weight
332 lbs. 150.6 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
239
Leveling rate
Parabolic
EV yield
Total: 3
3
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Walrein is a Ice/Water dual type Pokémon. It evolves from Sealeo starting at level 44.

Pokédex entry

Pokédex entry
To protect its herd, the leader battles anything that invades its territory, even at the cost of its life. Its tusks may snap off in battle.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon Secluded Shore (SuperRod), Aquamarine Cave (SuperRod), Aquamarine Shrine (SuperRod), Aquamarine Chamber (SuperRod), Aquamarine Depths (SuperRod), Aquamarine Cave (SuperRod),
Fossil
Rare Evergreen Trench (Land), Evergreen Trench (Land), Evergreen Cave [South] (SuperRod), Evergreen Cave [South] (SuperRod), Route 11 (SuperRod), Evergreen Cave [South] (SuperRod), Seabound Cave (SuperRod), Route 9 (SuperRod), Evergreen Trench (Land), Evergreen Trench (Land), Evergreen Island (SuperRod), Evergreen Cave [North] (SuperRod), Valor Mountain (SuperRod), Evergreen Cave [North] (SuperRod), Evergreen Forest (SuperRod), Route 10 (SuperRod), Route 11 (SuperRod), Route 11 (SuperRod),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
110
170 - 217 330 - 424
Attack:
80
76 - 145 148 - 284
Defense:
90
85 - 156 166 - 306
Sp. Atk:
95
90 - 161 175 - 317
Sp. Def:
90
85 - 156 166 - 306
Speed:
65
63 - 128 121 - 251
Total:
530
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Ice Fang Ice Physical 65 95% 15
1 Swagger Normal Status 85% 15
1 Crunch Dark Physical 80 100% 15
1 Defense Curl Normal Status —% 40
1 Powder Snow Ice Special 40 100% 25
1 Growl Normal Status 100% 40
1 Water Gun Water Special 40 100% 25
7 Rollout Rock Physical 30 90% 20
7 Encore Normal Status 100% 5
13 Ice Ball Ice Physical 30 90% 20
19 Brine Water Special 65 100% 10
19 Aurora Beam Ice Special 65 100% 20
25 Body Slam Normal Physical 85 100% 15
31 Rest Psychic Status —% 10
31 Snore Normal Special 50 100% 15
38 Hail Ice Status —% 10
48 Surf Water Special 90 100% 15
49 Blizzard Ice Special 110 70% 5
60 Sheer Cold Ice Special 30% 5
  • A level of "0" indicates a move that will be learned by a Walrein upon evolving
  • Bold indicates a move that gets STAB when used by Walrein
  • Italic indicates a move that gets STAB only when used by an evolution of Walrein

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Ice.png TM79 Frost Breath Ice Special 60 90% 10
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Ice.png TM132 Icicle Spear Ice Physical 25 100% 30
TM Water.png TM135 Brine Water Special 65 100% 10
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Ice.png RM02 Avalanche Ice Physical 60 100% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Walrein upon evolving
  • Bold indicates a move that gets STAB when used by Walrein
  • Italic indicates a move that gets STAB only when used by an evolution of Walrein

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Unavailable Hydro Pump Water Special 110 80% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 15 Badges Heavy Slam Steel Physical 100% 10
Unavailable Rollout Rock Physical 30 90% 20
Unavailable Quicksilver Spear Steel Physical 80 75% 5
Unavailable Mimic Normal Status —% 10
Unavailable Fury Cutter Bug Physical 40 95% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Body Press Fighting Physical 80 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Neo East Gearen City Steel Roller Steel Physical 130 100% 5
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
Luck's Tent, 5 Badges Super Fang Normal Physical 90% 10
Luck's Tent Block Normal Status —% 5
  • A level of "0" indicates a move that will be learned by a Walrein upon evolving
  • Bold indicates a move that gets STAB when used by Walrein
  • Italic indicates a move that gets STAB only when used by an evolution of Walrein

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Aqua Ring Water Status —% 20
Belly Drum Normal Status —% 10
Curse Ghost Status —% 10
Fissure Ground Physical 30% 5
Rollout Rock Physical 30 90% 20
Signal Beam Bug Special 75 100% 15
Sleep Talk Normal Status —% 10
Spit Up Normal Special 100% 10
Stockpile Normal Status —% 20
Swallow Normal Status —% 10
Water Pulse Water Special 60 100% 20
Water Sport Water Status —% 15
Yawn Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Walrein upon evolving
  • Bold indicates a move that gets STAB when used by Walrein
  • Italic indicates a move that gets STAB only when used by an evolution of Walrein

Sprites

Front Back
GenderM.png 365.png 365b.png
Front shiny Back shiny
GenderM.png 365s.png 365sb.png


Trivia