Darumaka

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This page was created dynamically from the game's files and cannot be edited.

Krookodile #553: Krookodile
Pokémon
#555: Darmanitan Darmanitan
Icon554.png
Darumaka
Zen Charm Pokémon
#554
554.png
554 1.png
Galarian Darumaka
Type
Fire
Ice '
Galarian Darumaka
' '
' '
' '
' '
Abilities
Hustle or Inner Focus
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
1'11" 0.6 m
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Galarian Darumaka
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0'0" 0 m
0'0" 0 m
Weight
82.7 lbs. 37.5 kg
Expression error: Unexpected * operator. lbs. kg
Galarian Darumaka
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
63
Leveling rate
Parabolic
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Galarian Darumaka
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Red
Base friendship
70

Darumaka is a Fire-type Pokémon. It evolves into Darmanitan starting at level 35.
Darumaka has a Ice-type Galarian Form.

Pokédex entry

Pokédex entry
Darumaka's droppings are hot, so people used to put them in their clothes to keep themselves warm.

Galarian Darumaka

Pokédex entry
It lived in snowy areas for so long that its fire sac cooled off and atrophied. It now has an organ that generates cold instead.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event Mystery Egg, Axis High University

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
90
85 - 156 166 - 306
Defense:
45
45 - 106 85 - 207
Sp. Atk:
15
18 - 73 31 - 141
Sp. Def:
45
45 - 106 85 - 207
Speed:
50
49 - 112 94 - 218
Total:
315
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None

Galarian Darumaka

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Ember Fire Special 40 100% 25
3 Rollout Rock Physical 30 90% 20
6 Incinerate Fire Special 60 100% 15
8 Bite Dark Physical 60 100% 25
9 Rage Normal Physical 20 100% 20
11 Fire Fang Fire Physical 65 95% 15
14 Headbutt Normal Physical 70 100% 15
17 Uproar Normal Special 90 100% 10
19 Facade Normal Physical 70 100% 20
22 Fire Punch Fire Physical 75 100% 15
25 Work Up Normal Status —% 30
27 Thrash Normal Physical 120 100% 10
30 Belly Drum Normal Status —% 10
33 Flare Blitz Fire Physical 120 100% 15
35 Taunt Dark Status 100% 20
39 Superpower Fighting Physical 120 100% 5
42 Overheat Fire Special 130 90% 5
  • A level of "0" indicates a move that will be learned by a Darumaka upon evolving
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka

Galarian Darumaka

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
4 Taunt Dark Status 100% 20
8 Bite Dark Physical 60 100% 25
12 Avalanche Ice Physical 60 100% 10
16 Work Up Normal Status —% 30
20 Ice Fang Ice Physical 65 95% 15
24 Headbutt Normal Physical 70 100% 15
28 Ice Punch Ice Physical 75 100% 15
32 Uproar Normal Special 90 100% 10
36 Belly Drum Normal Status —% 10
40 Blizzard Ice Special 110 70% 5
44 Thrash Normal Physical 120 100% 10
48 Superpower Fighting Physical 120 100% 5
  • A level of "0" indicates a move that will be learned by a Darumaka upon evolving
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Fire.png TM35 Flamethrower Fire Special 90 100% 15
TM Fire.png TM38 Fire Blast Fire Special 110 85% 5
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Fire.png TM43 Flame Charge Fire Physical 50 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fire.png TM50 Overheat Fire Special 130 90% 5
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Fire.png TM59 Incinerate Fire Special 60 100% 15
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Steel.png TM74 Gyro Ball Steel Physical 100% 5
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Bug.png TM89 U-turn Bug Physical 70 100% 20
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Fire.png TM121 Fire Spin Fire Special 35 85% 15
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Darumaka upon evolving
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka

Galarian Darumaka

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM17 Protect Normal Status —% 10
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png RM02 Avalanche Ice Physical 60 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fire.png TM38 Fire Blast Fire Special 110 85% 5
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
TM Fire.png TM121 Fire Spin Fire Special 35 85% 15
TM Fire.png TM35 Flamethrower Fire Special 90 100% 15
TM Fire.png none Flare Blitz Fire Physical 120 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Steel.png TM74 Gyro Ball Steel Physical 100% 5
TM Normal.png none Headbutt Normal Physical 70 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Fire.png TM59 Incinerate Fire Special 60 100% 15
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Fire.png TM50 Overheat Fire Special 130 90% 5
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Bug.png TM89 U-turn Bug Physical 70 100% 20
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Normal.png TM01 Work Up Normal Status —% 30
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
  • A level of "0" indicates a move that will be learned by a Darumaka upon evolving
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Endeavor Normal Physical 100% 5
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Rollout Rock Physical 30 90% 20
Unavailable Flare Blitz Fire Physical 120 100% 15
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Axis High University, 13 Badges Heat Wave Fire Special 95 90% 10
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Axis High University Focus Punch Fighting Physical 150 100% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Akuwa Town Fire Punch Fire Physical 75 100% 15
  • A level of "0" indicates a move that will be learned by a Darumaka upon evolving
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka

Galarian Darumaka

Location Move Type Cat. Pwr. Acc. PP
Unavailable Bide Normal Physical —% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Akuwa Town Fire Punch Fire Physical 75 100% 15
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Axis High University Focus Punch Fighting Physical 150 100% 20
Axis High University, 13 Badges Heat Wave Fire Special 95 90% 10
Akuwa Town Ice Punch Ice Physical 75 100% 15
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
  • A level of "0" indicates a move that will be learned by a Darumaka upon evolving
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Encore Normal Status 100% 5
Endure Normal Status —% 10
Extrasensory Psychic Special 80 100% 20
Flame Wheel Fire Physical 60 100% 25
Focus Energy Normal Status —% 30
Focus Punch Fighting Physical 150 100% 20
Hammer Arm Fighting Physical 100 90% 10
Sleep Talk Normal Status —% 10
Snatch Dark Status —% 10
Take Down Normal Physical 90 85% 20
Yawn Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Darumaka upon evolving
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka

Galarian Darumaka

Parent Move Type Cat. Pwr. Acc. PP
Flame Wheel Fire Physical 60 100% 25
Focus Punch Fighting Physical 150 100% 20
Freeze-Dry Ice Special 70 100% 20
Hammer Arm Fighting Physical 100 90% 10
Incinerate Fire Special 60 100% 15
Power-Up Punch Fighting Physical 40 100% 30
Take Down Normal Physical 90 85% 20
Yawn Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Darumaka upon evolving
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka

Sprites

Front Back
GenderM.png 554.png 554b.png
Front shiny Back shiny
GenderM.png 554s.png 554sb.png

Galarian Darumaka

Front Back
GenderM.png 554 1.png 554b 1.png
Front shiny Back shiny
GenderM.png 554s 1.png 554sb 1.png


Trivia