Dedenne

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This page was created dynamically from the game's files and cannot be edited.

Hawlucha #701: Hawlucha
Pokémon
#703: Carbink Carbink
Icon702.png
Dedenne
Antenna Pokémon
#702
702.png
Type
Electric Fairy
' '
' '
' '
' '
' '
Abilities
Cheek Pouch or Pickup
Hidden Abilities
Plus
Gender ratio
50% / 50%
Catch rate
180 (23.5%)
Breeding
Egg groups
Field and Fairy
Hatch time
5120 steps
Height
0'7" 0.2 m
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0'0" 0 m
0'0" 0 m
Weight
4 lbs. 1.8 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
151
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Yellow
Base friendship
70

Dedenne is a Electric/Fairy dual type Pokémon.


Pokédex entry

Pokédex entry
It uses its tail to absorb electricity from power plants or from outlets in houses, and then it fires the electricity from its whiskers.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Route 2 (LandDay), Route 2 (LandMorning),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
67
127 - 174 244 - 338
Attack:
58
56 - 121 108 - 236
Defense:
57
55 - 119 107 - 234
Sp. Atk:
81
77 - 146 150 - 287
Sp. Def:
67
64 - 130 125 - 256
Speed:
101
95 - 168 186 - 331
Total:
431
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Tail Whip Normal Status 100% 30
7 Thunder Shock Electric Special 40 100% 30
11 Charge Electric Status —% 20
14 Charm Fairy Status 100% 20
17 Parabolic Charge Electric Special 65 100% 20
20 Nuzzle Electric Physical 20 100% 20
23 Thunder Wave Electric Status 90% 20
26 Volt Switch Electric Special 70 100% 20
30 Rest Psychic Status —% 10
31 Snore Normal Special 50 100% 15
34 Charge Beam Electric Special 50 90% 10
39 Entrainment Normal Status 100% 15
42 Play Rough Fairy Physical 90 90% 10
45 Thunder Electric Special 110 70% 10
48 Super Fang Normal Physical 90% 10
50 Discharge Electric Special 80 100% 15
  • A level of "0" indicates a move that will be learned by a Dedenne upon evolving
  • Bold indicates a move that gets STAB when used by Dedenne
  • Italic indicates a move that gets STAB only when used by an evolution of Dedenne

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Bug.png TM89 U-turn Bug Physical 70 100% 20
TM Normal.png TM90 Substitute Normal Status —% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Fairy.png TM99 Dazzling Gleam Fairy Special 80 100% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Fairy.png TM125 Charm Fairy Status 100% 20
TM Electric.png TM151 Electric Terrain Electric Status —% 10
TM Electric.png TM155 Eerie Impulse Electric Status 100% 15
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
  • A level of "0" indicates a move that will be learned by a Dedenne upon evolving
  • Bold indicates a move that gets STAB when used by Dedenne
  • Italic indicates a move that gets STAB only when used by an evolution of Dedenne

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Tearful Look Normal Status —% 20
Unavailable Rising Voltage Electric Special 70 100% 20
Luck's Tent, 9 Badges Electro Ball Electric Special 100% 10
Luck's Tent, 7 Badges Electroweb Electric Special 55 95% 15
Unavailable Play Rough Fairy Physical 90 90% 10
Neo East Gearen City Last Resort Normal Physical 140 100% 5
Akuwa Town Thunder Punch Electric Physical 75 100% 15
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
Luck's Tent, 5 Badges Super Fang Normal Physical 90% 10
  • A level of "0" indicates a move that will be learned by a Dedenne upon evolving
  • Bold indicates a move that gets STAB when used by Dedenne
  • Italic indicates a move that gets STAB only when used by an evolution of Dedenne

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Covet Normal Physical 60 100% 25
Eerie Impulse Electric Status 100% 15
Natural Gift Normal Physical 100% 15
Helping Hand Normal Status —% 20
Magnet Rise Electric Status —% 10
Tearful Look Normal Status —% 20
  • A level of "0" indicates a move that will be learned by a Dedenne upon evolving
  • Bold indicates a move that gets STAB when used by Dedenne
  • Italic indicates a move that gets STAB only when used by an evolution of Dedenne

Sprites

Front Back
GenderM.png 702.png 702b.png
Front shiny Back shiny
GenderM.png 702s.png 702sb.png


Trivia