Carbink

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This page was created dynamically from the game's files and cannot be edited.

Dedenne #702: Dedenne
Pokémon
#704: Goomy Goomy
Icon703.png
Carbink
Jewel Pokémon
#703
703.png
Type
Rock Fairy
' '
' '
' '
' '
' '
Abilities
Clear Body or Sturdy
Gender ratio
Genderless
Catch rate
60 (7.8%)
Breeding
Egg groups
Fairy and Mineral
Hatch time
6400 steps
Height
0'11" 0.3 m
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0'0" 0 m
0'0" 0 m
Weight
12.6 lbs. 5.7 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
100
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
1
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Gray
Base friendship
70

Carbink is a Rock/Fairy dual type Pokémon.


Pokédex entry

Pokédex entry
It has slept underground for hundreds of millions of years since its birth. It is occasionally found during the excavation of caves.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Darchlight Caves (Cave), Darchlight Caves (Cave), Darchlight Caves (Cave), Darchlight Caves (Cave), Darchlight Caves (Cave), Darchlight Caves (Cave), Darchlight Caves (Cave), Darchlight Caves (Cave), Darchlight Caves (Cave), Darchlight Caves (Cave), Darchlight Caves (Cave), Darchlight Caves (Cave),
Uncommon Darchlight Caves (Cave),
Fossil
Rare Amethyst Mines (Cave), Amethyst Cave (Cave), Amethyst Cave (Cave), Darchlight Caves (Cave), Amethyst Depths (Cave), Voidal Chasm B2 (Land), Amethyst Depths (Cave), Amethyst Cave (Cave), Amethyst Cave (Cave),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
50
49 - 112 94 - 218
Defense:
150
139 - 222 274 - 438
Sp. Atk:
50
49 - 112 94 - 218
Sp. Def:
150
139 - 222 274 - 438
Speed:
50
49 - 112 94 - 218
Total:
500
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Harden Normal Status —% 30
5 Rock Throw Rock Physical 50 90% 15
8 Sharpen Normal Status —% 30
12 Smack Down Rock Physical 50 100% 15
18 Reflect Psychic Status —% 20
21 Stealth Rock Rock Status —% 20
25 Rock Polish Rock Status —% 20
27 Guard Split Psychic Status —% 10
31 Ancient Power Rock Special 60 100% 5
35 Flail Normal Physical 100% 15
37 Rock Slide Rock Physical 75 90% 10
40 Skill Swap Psychic Status —% 10
46 Power Gem Rock Special 80 100% 20
49 Stone Edge Rock Physical 100 80% 5
50 Moonblast Fairy Special 95 100% 15
60 Light Screen Psychic Status —% 30
70 Safeguard Normal Status —% 25
  • A level of "0" indicates a move that will be learned by a Carbink upon evolving
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Psychic.png TM04 Calm Mind Psychic Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Rock.png TM23 Smack Down Rock Physical 50 100% 15
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM64 Explosion Normal Physical 250 100% 5
TM Rock.png TM69 Rock Polish Rock Status —% 20
TM Normal.png TM70 Flash Normal Status 100% 20
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Steel.png TM74 Gyro Ball Steel Physical 100% 5
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Psychic.png TM92 Trick Room Psychic Status —% 5
TM Normal.png TM96 Nature Power Normal Status —% 20
TM Fairy.png TM99 Dazzling Gleam Fairy Special 80 100% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Ground.png TM105 Arenite Wall Ground Status —% 20
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Fairy.png TM125 Charm Fairy Status 100% 20
TM Ground.png TM130 Sand Tomb Ground Physical 35 85% 15
TM Psychic.png TM138 Guard Swap Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Carbink upon evolving
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent After You Normal Status —% 15
Luck's Tent, 15 Badges Terrain Pulse Normal Special 50 100% 10
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent Gravity Psychic Status —% 5
Unavailable Ancient Power Rock Special 60 100% 5
Axis High University Misty Explosion Fairy Special 100 100% 5
Axis High University Earth Power Ground Special 90 100% 10
Unavailable Meteor Beam Rock Special 120 90% 10
Luck's Tent, 7 Badges Skill Swap Psychic Status —% 10
Akuwa Town Iron Defense Steel Status —% 15
Unavailable Body Press Fighting Physical 80 100% 10
Neo East Gearen City Power Gem Rock Special 80 100% 20
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Axis High University, 13 Badges Stealth Rock Rock Status —% 20
Luck's Tent Magic Coat Psychic Status —% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
Luck's Tent, 3 Badges Wonder Room Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Carbink upon evolving
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink

Sprites

Front Back
GenderM.png 703.png 703b.png
Front shiny Back shiny
GenderM.png 703s.png 703sb.png


Trivia