Dewgong

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This page was created dynamically from the game's files and cannot be edited.

Seel #086: Seel
Pokémon
#088: Grimer Grimer
Icon087.png
Dewgong
Sea Lion Pokémon
#087
087.png
Type
Water Ice
' '
' '
' '
' '
' '
Abilities
Thick Fat or Hydration
Hidden Abilities
Ice Body
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
5'6" 1.7 m
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0'0" 0 m
0'0" 0 m
Weight
264.6 lbs. 120.0 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
166
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
White
Base friendship
70

Dewgong is a Water/Ice dual type Pokémon. It evolves from Seel starting at level 34.

Pokédex entry

Pokédex entry
It loves to snooze on bitterly cold ice. The sight of this Pokemon sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Route 11 (GoodRod), Evergreen Island (GoodRod), Route 11 (GoodRod), Route 11 (GoodRod),
Uncommon Evergreen Cave [South] (SuperRod), Evergreen Cave [South] (SuperRod), Evergreen Cave [North] (Water), Evergreen Cave [South] (SuperRod), Seabound Cave (SuperRod), Route 9 (Water), Evergreen Cave [North] (SuperRod), Valor Mountain (Water), Seabound Cave (Water), Akuwa Town (SuperRod), Evergreen Cave [North] (SuperRod), Evergreen Forest (GoodRod), Evergreen Forest (SuperRod), Forlorned Cavern (Water), Route 10 (Water),
Fossil
Rare Isle of Angels (Water), Evergreen Cave [South] (Water), Evergreen Cave [South] (Water), Evergreen Cave [South] (Water), Seabound Cave (Water), Evergreen Cave [North] (Water), Secluded Shore (Water), Evergreen Cave [North] (Water), Evergreen Forest (Water), Aquamarine Cave (Water), Aquamarine Shrine (Water), Aquamarine Chamber (Water), Aquamarine Depths (Water), Aquamarine Cave (Water),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
90
150 - 197 290 - 384
Attack:
70
67 - 134 130 - 262
Defense:
80
76 - 145 148 - 284
Sp. Atk:
70
67 - 134 130 - 262
Sp. Def:
95
90 - 161 175 - 317
Speed:
70
67 - 134 130 - 262
Total:
475
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Sheer Cold Ice Special 30% 5
1 Sheer Cold Ice Special 30% 5
1 Headbutt Normal Physical 70 100% 15
1 Growl Normal Status 100% 40
1 Bubble Beam Water Special 65 100% 20
1 Signal Beam Bug Special 75 100% 15
1 Icy Wind Ice Special 55 95% 15
3 Growl Normal Status 100% 40
7 Bubble Beam Water Special 65 100% 20
7 Signal Beam Bug Special 75 100% 15
11 Icy Wind Ice Special 55 95% 15
13 Encore Normal Status 100% 5
17 Ice Shard Ice Physical 40 100% 30
21 Rest Psychic Status —% 10
23 Aqua Ring Water Status —% 20
27 Aurora Beam Ice Special 65 100% 20
31 Aqua Jet Water Physical 40 100% 20
33 Brine Water Special 65 100% 10
39 Take Down Normal Physical 90 85% 20
45 Dive Water Physical 80 100% 10
49 Aqua Tail Water Physical 90 90% 10
55 Ice Beam Ice Special 90 100% 10
61 Safeguard Normal Status —% 25
65 Hail Ice Status —% 10
  • A level of "0" indicates a move that will be learned by a Dewgong upon evolving
  • Bold indicates a move that gets STAB when used by Dewgong
  • Italic indicates a move that gets STAB only when used by an evolution of Dewgong

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Ice.png TM79 Frost Breath Ice Special 60 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Steel.png TM112 Smart Strike Steel Physical 70 —% 10
TM Normal.png TM117 Pay Day Normal Physical 40 100% 20
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Ice.png TM132 Icicle Spear Ice Physical 25 100% 30
TM Water.png TM135 Brine Water Special 65 100% 10
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Water.png TM146 Razor Shell Water Physical 75 95% 10
TM Ice.png RM02 Avalanche Ice Physical 60 100% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Dewgong upon evolving
  • Bold indicates a move that gets STAB when used by Dewgong
  • Italic indicates a move that gets STAB only when used by an evolution of Dewgong

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Kingdom of Goomidra Megahorn Bug Physical 120 85% 10
Unavailable Take Down Normal Physical 90 85% 20
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Unavailable Hydro Pump Water Special 110 80% 5
Unavailable Bide Normal Physical —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Skull Bash Normal Physical 130 100% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 7 Badges Drill Run Ground Physical 80 95% 10
Unavailable Water Gun Water Special 40 100% 25
Axis High University, 13 Badges Flip Turn Water Physical 60 100% 20
Unavailable Rage Normal Physical 20 100% 20
Unavailable Quicksilver Spear Steel Physical 80 75% 5
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Unavailable Mimic Normal Status —% 10
Unavailable Horn Drill Normal Physical 30% 5
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Fake Out Normal Physical 40 100% 10
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Unavailable Bubble Beam Water Special 65 100% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Dewgong upon evolving
  • Bold indicates a move that gets STAB when used by Dewgong
  • Italic indicates a move that gets STAB only when used by an evolution of Dewgong

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Belch Poison Special 120 90% 10
Disable Normal Status 100% 20
Encore Normal Status 100% 5
Entrainment Normal Status 100% 15
Fake Out Normal Physical 40 100% 10
Horn Drill Normal Physical 30% 5
Icicle Spear Ice Physical 25 100% 30
Iron Tail Steel Physical 100 75% 15
Lick Ghost Physical 30 100% 30
Perish Song Normal Status —% 5
Signal Beam Bug Special 75 100% 15
Slam Normal Physical 80 75% 20
Sleep Talk Normal Status —% 10
Spit Up Normal Special 100% 10
Stockpile Normal Status —% 20
Swallow Normal Status —% 10
Water Pulse Water Special 60 100% 20
  • A level of "0" indicates a move that will be learned by a Dewgong upon evolving
  • Bold indicates a move that gets STAB when used by Dewgong
  • Italic indicates a move that gets STAB only when used by an evolution of Dewgong

Sprites

Front Back
GenderM.png 087.png 087b.png
Front shiny Back shiny
GenderM.png 087s.png 087sb.png


Trivia