Seel

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This page was created dynamically from the game's files and cannot be edited.

Dodrio #085: Dodrio
Pokémon
#087: Dewgong Dewgong
Icon086.png
Seel
Sea Lion Pokémon
#086
086.png
Type
Water
' '
' '
' '
' '
' '
Abilities
Thick Fat or Hydration
Hidden Abilities
Ice Body
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
3'7" 1.1 m
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0'0" 0 m
0'0" 0 m
Weight
198.4 lbs. 90.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
65
Leveling rate
Medium
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
White
Base friendship
70

Seel is a Water-type Pokémon. It evolves into Dewgong starting at level 34.

Pokédex entry

Pokédex entry
Seel hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Evergreen Cave [South] (Water), Evergreen Cave [South] (Water), Route 11 (OldRod), Evergreen Cave [North] (Water), Evergreen Cave [South] (Water), Seabound Cave (Water), Evergreen Island (OldRod), Evergreen Cave [North] (Water), Valor Mountain (Water), Valor Mountain (OldRod), Seabound Cave (Water), Akuwa Town (Water), Evergreen Cave [North] (Water), Evergreen Forest (Water), Route 11 (OldRod), Route 11 (OldRod),
Uncommon Secluded Shore (Water), Secluded Shore (GoodRod), Akuwa Town (OldRod), Aquamarine Cave (Water), Aquamarine Cave (GoodRod), Aquamarine Shrine (Water), Aquamarine Shrine (GoodRod), Aquamarine Chamber (Water), Aquamarine Chamber (GoodRod), Aquamarine Depths (Water), Aquamarine Depths (GoodRod), Aquamarine Cave (Water), Aquamarine Cave (GoodRod),
Fossil
Rare
Event Chrisola Hotel (Casino)

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
65
125 - 172 240 - 334
Attack:
45
45 - 106 85 - 207
Defense:
55
54 - 117 103 - 229
Sp. Atk:
45
45 - 106 85 - 207
Sp. Def:
70
67 - 134 130 - 262
Speed:
45
45 - 106 85 - 207
Total:
325
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Headbutt Normal Physical 70 100% 15
3 Growl Normal Status 100% 40
7 Water Sport Water Status —% 15
7 Water Gun Water Special 40 100% 25
11 Icy Wind Ice Special 55 95% 15
13 Encore Normal Status 100% 5
17 Ice Shard Ice Physical 40 100% 30
21 Rest Psychic Status —% 10
23 Aqua Ring Water Status —% 20
27 Aurora Beam Ice Special 65 100% 20
31 Aqua Jet Water Physical 40 100% 20
33 Brine Water Special 65 100% 10
37 Take Down Normal Physical 90 85% 20
41 Dive Water Physical 80 100% 10
43 Aqua Tail Water Physical 90 90% 10
47 Ice Beam Ice Special 90 100% 10
51 Safeguard Normal Status —% 25
53 Hail Ice Status —% 10
  • A level of "0" indicates a move that will be learned by a Seel upon evolving
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Steel.png TM112 Smart Strike Steel Physical 70 —% 10
TM Normal.png TM117 Pay Day Normal Physical 40 100% 20
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Ice.png TM132 Icicle Spear Ice Physical 25 100% 30
TM Water.png TM135 Brine Water Special 65 100% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Seel upon evolving
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Kingdom of Goomidra Megahorn Bug Physical 120 85% 10
Unavailable Take Down Normal Physical 90 85% 20
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Unavailable Bide Normal Physical —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Skull Bash Normal Physical 130 100% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 7 Badges Drill Run Ground Physical 80 95% 10
Unavailable Water Gun Water Special 40 100% 25
Axis High University, 13 Badges Flip Turn Water Physical 60 100% 20
Unavailable Rage Normal Physical 20 100% 20
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Unavailable Mimic Normal Status —% 10
Unavailable Horn Drill Normal Physical 30% 5
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Fake Out Normal Physical 40 100% 10
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Unavailable Bubble Beam Water Special 65 100% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Seel upon evolving
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Belch Poison Special 120 90% 10
Disable Normal Status 100% 20
Encore Normal Status 100% 5
Entrainment Normal Status 100% 15
Fake Out Normal Physical 40 100% 10
Horn Drill Normal Physical 30% 5
Icicle Spear Ice Physical 25 100% 30
Iron Tail Steel Physical 100 75% 15
Lick Ghost Physical 30 100% 30
Perish Song Normal Status —% 5
Signal Beam Bug Special 75 100% 15
Slam Normal Physical 80 75% 20
Sleep Talk Normal Status —% 10
Spit Up Normal Special 100% 10
Stockpile Normal Status —% 20
Swallow Normal Status —% 10
Water Pulse Water Special 60 100% 20
  • A level of "0" indicates a move that will be learned by a Seel upon evolving
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel

Sprites

Front Back
GenderM.png 086.png 086b.png
Front shiny Back shiny
GenderM.png 086s.png 086sb.png


Trivia