Fletchinder

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This page was created dynamically from the game's files and cannot be edited.

Fletchling #661: Fletchling
Pokémon
#663: Talonflame Talonflame
Icon662.png
Fletchinder
Ember Pokémon
#662
662.png
Type
Fire Flying
' '
' '
' '
' '
' '
Abilities
Flame Body or Gale Wings
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Flying
Hatch time
3840 steps
Height
2'3" 0.7 m
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0'0" 0 m
0'0" 0 m
Weight
35.3 lbs. 16.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
134
Leveling rate
Parabolic
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Red
Base friendship
70

Fletchinder is a Fire/Flying dual type Pokémon. It evolves from Fletchling starting at level 17. It evolves into Talonflame starting at level 35.

Pokédex entry

Pokédex entry
The hotter the flame sac on its belly, the faster it can fly, but it takes some time to get the fire going.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Route 3 (Land), Route 3 (Land), Route 3 (Land),
Uncommon Route 4 (LandDay), Route 4 (LandDay), Route 4 (LandDay), Route 4 (LandDay), Route 4 (LandDay), Route 4 (LandDay), Sheridan Arena (Land), Route 4 (LandDay),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
62
122 - 169 234 - 328
Attack:
73
70 - 137 135 - 269
Defense:
55
54 - 117 103 - 229
Sp. Atk:
56
54 - 118 105 - 232
Sp. Def:
52
51 - 114 98 - 223
Speed:
84
80 - 149 155 - 293
Total:
382
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Flame Charge Fire Physical 50 100% 20
1 Tackle Normal Physical 40 100% 35
1 Growl Normal Status 100% 40
1 Ember Fire Special 40 100% 25
6 Quick Attack Normal Physical 40 100% 30
10 Peck Flying Physical 35 100% 35
13 Agility Psychic Status —% 30
16 Flail Normal Physical 100% 15
22 Aerial Ace Flying Physical 60 —% 20
25 Roost Flying Status —% 10
27 Razor Wind Normal Special 80 100% 10
31 Natural Gift Normal Physical 100% 15
38 Flame Charge Fire Physical 50 100% 20
42 Acrobatics Flying Physical 55 100% 15
46 Me First Normal Status —% 20
51 Tailwind Flying Status —% 15
55 Steel Wing Steel Physical 70 90% 25
57 Roost Flying Status —% 10
64 Fly Flying Physical 90 95% 15
  • A level of "0" indicates a move that will be learned by a Fletchinder upon evolving
  • Bold indicates a move that gets STAB when used by Fletchinder
  • Italic indicates a move that gets STAB only when used by an evolution of Fletchinder

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Fire.png TM35 Flamethrower Fire Special 90 100% 15
TM Fire.png TM38 Fire Blast Fire Special 110 85% 5
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Fire.png TM43 Flame Charge Fire Physical 50 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fire.png TM50 Overheat Fire Special 130 90% 5
TM Steel.png TM51 Steel Wing Steel Physical 70 90% 25
TM Fire.png TM59 Incinerate Fire Special 60 100% 15
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Flying.png TM62 Acrobatics Flying Physical 55 100% 15
TM Flying.png TM67 Roost Flying Status —% 10
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Bug.png TM89 U-turn Bug Physical 70 100% 20
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Grass.png TM107 Slash and Burn Grass Physical 90 90% 10
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Fire.png TM121 Fire Spin Fire Special 35 85% 15
TM Flying.png HM02 Fly Flying Physical 90 95% 15
  • A level of "0" indicates a move that will be learned by a Fletchinder upon evolving
  • Bold indicates a move that gets STAB when used by Fletchinder
  • Italic indicates a move that gets STAB only when used by an evolution of Fletchinder

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 11 Badges Tailwind Flying Status —% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Kingdom of Goomidra Defog Flying Status —% 15
Unavailable Razor Wind Normal Special 80 100% 10
Axis High University, 13 Badges Heat Wave Fire Special 95 90% 10
Kingdom of Goomidra Dual Wingbeat Flying Physical 40 90% 10
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Fletchinder upon evolving
  • Bold indicates a move that gets STAB when used by Fletchinder
  • Italic indicates a move that gets STAB only when used by an evolution of Fletchinder

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Quick Guard Fighting Status —% 15
Snatch Dark Status —% 10
Tailwind Flying Status —% 15
Defog Flying Status —% 15
Flame Charge Fire Physical 50 100% 20
  • A level of "0" indicates a move that will be learned by a Fletchinder upon evolving
  • Bold indicates a move that gets STAB when used by Fletchinder
  • Italic indicates a move that gets STAB only when used by an evolution of Fletchinder

Sprites

Front Back
GenderM.png 662.png 662b.png
Front shiny Back shiny
GenderM.png 662s.png 662sb.png


Trivia