Hariyama

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This page was created dynamically from the game's files and cannot be edited.

Makuhita #296: Makuhita
Pokémon
#298: Azurill Azurill
Icon297.png
Hariyama
Arm Thrust Pokémon
#297
297.png
Type
Fighting
' '
' '
' '
' '
' '
Abilities
Thick Fat or Guts
Hidden Abilities
Sheer Force
Gender ratio
75% / 25%
Catch rate
200 (26.1%)
Breeding
Egg group
HumanLike
Hatch time
5355 steps
Height
7'6" 2.3 m
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0'0" 0 m
0'0" 0 m
Weight
559.5 lbs. 253.8 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
166
Leveling rate
Fluctuating
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Hariyama is a Fighting-type Pokémon. It evolves from Makuhita starting at level 24.

Pokédex entry

Pokédex entry
It has the habit of challenging others without hesitation to test its strength. It has been known to stop trains using forearm thrusts.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon King's Rock
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Sheridan Village (Land),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
144
204 - 251 398 - 492
Attack:
120
112 - 189 220 - 372
Defense:
60
58 - 123 112 - 240
Sp. Atk:
40
40 - 101 76 - 196
Sp. Def:
60
58 - 123 112 - 240
Speed:
50
49 - 112 94 - 218
Total:
474
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Brine Water Special 65 100% 10
1 Tackle Normal Physical 40 100% 35
1 Focus Energy Normal Status —% 30
1 Sand Attack Ground Status 100% 15
1 Arm Thrust Fighting Physical 15 100% 20
4 Sand Attack Ground Status 100% 15
7 Arm Thrust Fighting Physical 15 100% 20
10 Fake Out Normal Physical 40 100% 10
13 Force Palm Fighting Physical 60 100% 10
16 Whirlwind Normal Status —% 20
19 Knock Off Dark Physical 65 100% 20
22 Vital Throw Fighting Physical 70 —% 10
26 Belly Drum Normal Status —% 10
30 Smelling Salts Normal Physical 70 100% 10
34 Seismic Toss Fighting Physical 100% 20
38 Wake-Up Slap Fighting Physical 70 100% 10
38 Focus Punch Fighting Physical 150 100% 20
42 Endure Normal Status —% 10
46 Close Combat Fighting Physical 120 100% 5
50 Reversal Fighting Physical 100% 15
54 Heavy Slam Steel Physical 100% 10
  • A level of "0" indicates a move that will be learned by a Hariyama upon evolving
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Fighting.png TM08 Bulk Up Fighting Status —% 20
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Rock.png TM23 Smack Down Rock Physical 50 100% 15
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Fighting.png TM47 Low Sweep Fighting Physical 65 100% 20
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fighting.png TM52 Focus Blast Fighting Special 120 70% 5
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM101 Rock Climb Normal Physical 90 85% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Water.png TM135 Brine Water Special 65 100% 10
TM Normal.png RM04 Metronome Normal Status —% 10
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
TM Fighting.png RM07 Dynamic Punch Fighting Physical 100 50% 5
TM Fighting.png RM08 Vacuum Wave Fighting Special 40 100% 30
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Hariyama upon evolving
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Lash Out Dark Physical 75 100% 5
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Luck's Tent, 7 Badges Coaching Fighting Status —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Headbutt Normal Physical 70 100% 15
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 15 Badges Heavy Slam Steel Physical 100% 10
Unavailable Throat Chop Dark Physical 80 100% 15
Luck's Tent, 11 Badges High Horsepower Ground Physical 95 95% 10
Unavailable Close Combat Fighting Physical 120 100% 5
Unavailable Mimic Normal Status —% 10
Unavailable Darkest Lariat Dark Physical 85 100% 10
Neo East Gearen City Low Kick Fighting Physical 100% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Counter Fighting Physical 100% 20
Unavailable Body Press Fighting Physical 80 100% 10
Luck's Tent, 9 Badges Reversal Fighting Physical 100% 15
Unavailable Mud-Slap Ground Special 20 100% 10
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Akuwa Town Thunder Punch Electric Physical 75 100% 15
Unavailable Seismic Toss Fighting Physical 100% 20
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Axis High University Focus Punch Fighting Physical 150 100% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Akuwa Town Fire Punch Fire Physical 75 100% 15
Luck's Tent, 3 Badges Role Play Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Hariyama upon evolving
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Bullet Punch Steel Physical 40 100% 30
Chip Away Normal Physical 70 100% 20
Counter Fighting Physical 100% 20
Cross Chop Fighting Physical 100 80% 5
Detect Fighting Status —% 5
Dynamic Punch Fighting Physical 100 50% 5
Feint Normal Physical 30 100% 10
Feint Attack Dark Physical 60 —% 20
Focus Punch Fighting Physical 150 100% 20
Foresight Normal Status —% 40
Helping Hand Normal Status —% 20
Revenge Fighting Physical 60 100% 10
Wake-Up Slap Fighting Physical 70 100% 10
Wide Guard Rock Status —% 10
  • A level of "0" indicates a move that will be learned by a Hariyama upon evolving
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama

Sprites

Front Back
GenderM.png 297.png 297b.png
Front shiny Back shiny
GenderM.png 297s.png 297sb.png


Trivia