Azurill

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This page was created dynamically from the game's files and cannot be edited.

Hariyama #297: Hariyama
Pokémon
#299: Nosepass Nosepass
Icon298.png
Azurill
Polka Dot Pokémon
#298
298.png
Type
Normal Fairy
' '
' '
' '
' '
' '
Abilities
Thick Fat or Huge Power
Hidden Abilities
Sap Sipper
Gender ratio
25% / 75%
Catch rate
150 (19.6%)
Breeding
Egg group
Undiscovered
Hatch time
2805 steps
Height
0'7" 0.2 m
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0'0" 0 m
0'0" 0 m
Weight
4.4 lbs. 2.0 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
38
Leveling rate
Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Azurill is a Normal/Fairy dual type Pokémon. It evolves into Marill with high friendship.

Pokédex entry

Pokédex entry
Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event Mystery Egg

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
20
22 - 79 40 - 152
Defense:
40
40 - 101 76 - 196
Sp. Atk:
20
22 - 79 40 - 152
Sp. Def:
40
40 - 101 76 - 196
Speed:
20
22 - 79 40 - 152
Total:
190
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Splash Normal Status —% 40
1 Water Gun Water Special 40 100% 25
2 Tail Whip Normal Status 100% 30
5 Water Sport Water Status —% 15
7 Bubble Water Special 40 100% 30
10 Charm Fairy Status 100% 20
13 Bubble Beam Water Special 65 100% 20
16 Helping Hand Normal Status —% 20
20 Slam Normal Physical 80 75% 20
23 Bounce Flying Physical 85 85% 5
  • A level of "0" indicates a move that will be learned by a Azurill upon evolving
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Dark.png TM113 Brutal Swing Dark Physical 60 100% 20
TM Fairy.png TM125 Charm Fairy Status 100% 20
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Dark.png TM129 Fake Tears Dark Status 100% 20
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Fairy.png TM149 Draining Kiss Fairy Special 50 100% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Azurill upon evolving
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 9 Badges Hyper Voice Normal Special 90 100% 10
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Headbutt Normal Physical 70 100% 15
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Captivate Normal Status 100% 20
Unavailable Rollout Rock Physical 30 90% 20
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent Swift Normal Special 60 —% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
  • A level of "0" indicates a move that will be learned by a Azurill upon evolving
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Body Slam Normal Physical 85 100% 15
Camouflage Normal Status —% 20
Copycat Normal Status —% 20
Encore Normal Status 100% 5
Fake Tears Dark Status 100% 20
Muddy Water Water Special 90 85% 10
Refresh Normal Status —% 20
Sing Normal Status 55% 15
Slam Normal Physical 80 75% 20
Soak Water Status —% 20
Tickle Normal Status 100% 20
Water Sport Water Status —% 15
  • A level of "0" indicates a move that will be learned by a Azurill upon evolving
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill

Sprites

Front Back
GenderM.png 298.png 298b.png
Front shiny Back shiny
GenderM.png 298s.png 298sb.png


Trivia