Nosepass

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This page was created dynamically from the game's files and cannot be edited.

Azurill #298: Azurill
Pokémon
#300: Skitty Skitty
Icon299.png
Nosepass
Compass Pokémon
#299
299.png
Type
Rock
' '
' '
' '
' '
' '
Abilities
Sturdy or Magnet Pull
Hidden Abilities
Sand Force
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
3'3" 1.0 m
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0'0" 0 m
0'0" 0 m
Weight
213.8 lbs. 97.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
75
Leveling rate
Medium
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Gray
Base friendship
70

Nosepass is a Rock-type Pokémon. It evolves into Probopass when leveled up in the area: Excavation site (terajuma), west gearen power plant generator room.
It evolves into Probopass while exposed to a(n) Thunderstone.

Pokédex entry

Pokédex entry
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Magnet
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon Jeminra Woods (Land),
Fossil
Rare Carotos Mountain (Cave), Route 5 (Land), Carotos Mountain (Cave),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
30
90 - 137 170 - 264
Attack:
45
45 - 106 85 - 207
Defense:
135
126 - 205 247 - 405
Sp. Atk:
45
45 - 106 85 - 207
Sp. Def:
90
85 - 156 166 - 306
Speed:
30
31 - 90 58 - 174
Total:
375
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
4 Harden Normal Status —% 30
7 Block Normal Status —% 5
10 Rock Throw Rock Physical 50 90% 15
13 Thunder Wave Electric Status 90% 20
16 Rest Psychic Status —% 10
19 Spark Electric Physical 65 100% 20
22 Rock Slide Rock Physical 75 90% 10
25 Power Gem Rock Special 80 100% 20
28 Rock Blast Rock Physical 25 90% 10
31 Discharge Electric Special 80 100% 15
34 Sandstorm Rock Status —% 10
37 Earth Power Ground Special 90 100% 10
40 Stone Edge Rock Physical 100 80% 5
43 Lock-On Normal Status —% 5
43 Zap Cannon Electric Special 120 50% 5
  • A level of "0" indicates a move that will be learned by a Nosepass upon evolving
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Rock.png TM23 Smack Down Rock Physical 50 100% 15
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM64 Explosion Normal Physical 250 100% 5
TM Rock.png TM69 Rock Polish Rock Status —% 20
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Fairy.png TM99 Dazzling Gleam Fairy Special 80 100% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Ground.png TM105 Arenite Wall Ground Status —% 20
TM Normal.png TM122 Screech Normal Status 85% 40
TM Normal.png TM123 Self Destruct Normal Physical 200 100% 5
TM Rock.png TM134 Rock Blast Rock Physical 25 90% 10
TM Electric.png RM03 Zap Cannon Electric Special 120 50% 5
TM Fighting.png RM07 Dynamic Punch Fighting Physical 100 50% 5
TM Normal.png RM09 Tri Attack Normal Special 80 100% 10
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Nosepass upon evolving
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent Gravity Psychic Status —% 5
Unavailable Ancient Power Rock Special 60 100% 5
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 15 Badges Heavy Slam Steel Physical 100% 10
Unavailable Rollout Rock Physical 30 90% 20
Axis High University Earth Power Ground Special 90 100% 10
Unavailable Meteor Beam Rock Special 120 90% 10
Unavailable Mimic Normal Status —% 10
Akuwa Town Iron Defense Steel Status —% 15
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Body Press Fighting Physical 80 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Neo East Gearen City Power Gem Rock Special 80 100% 20
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Akuwa Town Thunder Punch Electric Physical 75 100% 15
Axis High University, 13 Badges Stealth Rock Rock Status —% 20
Luck's Tent Magic Coat Psychic Status —% 15
Axis High University Pain Split Normal Status —% 20
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Akuwa Town Fire Punch Fire Physical 75 100% 15
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
Luck's Tent Block Normal Status —% 5
  • A level of "0" indicates a move that will be learned by a Nosepass upon evolving
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Block Normal Status —% 5
Double-Edge Normal Physical 120 100% 15
Endure Normal Status —% 10
Magnitude Ground Physical 100% 30
Rollout Rock Physical 30 90% 20
Stealth Rock Rock Status —% 20
Wide Guard Rock Status —% 10
  • A level of "0" indicates a move that will be learned by a Nosepass upon evolving
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass

Sprites

Front Back
GenderM.png 299.png 299b.png
Front shiny Back shiny
GenderM.png 299s.png 299sb.png


Trivia