Heatmor

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This page was created dynamically from the game's files and cannot be edited.

Mandibuzz #630: Mandibuzz
Pokémon
#632: Durant Durant
Icon631.png
Heatmor
Anteater Pokémon
#631
631.png
Type
Fire
' '
' '
' '
' '
' '
Abilities
Gluttony or Flash Fire
Hidden Abilities
White Smoke
Gender ratio
50% / 50%
Catch rate
90 (11.8%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
4'7" 1.4 m
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0'0" 0 m
0'0" 0 m
Weight
127.9 lbs. 58.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
169
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Red
Base friendship
70

Heatmor is a Fire-type Pokémon.


Pokédex entry

Pokédex entry
Using their very hot, flame-covered tongues, they burn through Durant's steel bodies and consume their insides.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Valor Mountain (Cave),
Event Valor Mountain (Anger)

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
85
145 - 192 280 - 374
Attack:
97
91 - 163 179 - 322
Defense:
66
63 - 129 123 - 254
Sp. Atk:
105
99 - 172 193 - 339
Sp. Def:
66
63 - 129 123 - 254
Speed:
65
63 - 128 121 - 251
Total:
484
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Hone Claws Dark Status —% 15
1 Tackle Normal Physical 40 100% 35
1 Incinerate Fire Special 60 100% 15
1 Lick Ghost Physical 30 100% 30
6 Odor Sleuth Normal Status —% 40
11 Bind Normal Physical 15 85% 20
16 Fire Spin Fire Special 35 85% 15
21 Fury Swipes Normal Physical 18 80% 15
26 Snatch Dark Status —% 10
31 Flame Burst Fire Special 70 100% 15
36 Bug Bite Bug Physical 60 100% 20
40 Hone Claws Dark Status —% 15
41 Slash Normal Physical 70 100% 20
44 Fire Lash Fire Physical 80 100% 15
47 Amnesia Psychic Status —% 20
50 Flamethrower Fire Special 90 100% 15
56 Stockpile Normal Status —% 20
56 Spit Up Normal Special 100% 10
56 Swallow Normal Status —% 10
61 Flare Blitz Fire Physical 120 100% 15
66 Inferno Fire Special 100 50% 5
  • A level of "0" indicates a move that will be learned by a Heatmor upon evolving
  • Bold indicates a move that gets STAB when used by Heatmor
  • Italic indicates a move that gets STAB only when used by an evolution of Heatmor

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Fire.png TM35 Flamethrower Fire Special 90 100% 15
TM Fire.png TM38 Fire Blast Fire Special 110 85% 5
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fire.png TM50 Overheat Fire Special 130 90% 5
TM Fighting.png TM52 Focus Blast Fighting Special 120 70% 5
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Fire.png TM59 Incinerate Fire Special 60 100% 15
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Ghost.png TM65 Shadow Claw Ghost Physical 70 100% 15
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Grass.png TM107 Slash and Burn Grass Physical 90 90% 10
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Dark.png TM113 Brutal Swing Dark Physical 60 100% 20
TM Fire.png TM121 Fire Spin Fire Special 35 85% 15
TM Dark.png RM01 Hone Claws Dark Status —% 15
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
  • A level of "0" indicates a move that will be learned by a Heatmor upon evolving
  • Bold indicates a move that gets STAB when used by Heatmor
  • Italic indicates a move that gets STAB only when used by an evolution of Heatmor

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Burning Jealousy Fire Special 70 100% 5
Luck's Tent Bind Normal Physical 15 85% 20
Kingdom of Goomidra Scorching Sands Ground Special 70 100% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Axis High University Drain Punch Fighting Physical 75 100% 10
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Captivate Normal Status 100% 20
Unavailable Throat Chop Dark Physical 80 100% 15
Unavailable Flare Blitz Fire Physical 120 100% 15
Neo East Gearen City Low Kick Fighting Physical 100% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Feint Attack Dark Physical 60 —% 20
Axis High University, 13 Badges Heat Wave Fire Special 95 90% 10
Unavailable Curse Ghost Status —% 10
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Akuwa Town Thunder Punch Electric Physical 75 100% 15
Luck's Tent, 7 Badges Bug Bite Bug Physical 60 100% 20
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Axis High University Focus Punch Fighting Physical 150 100% 20
Luck's Tent, 7 Badges Gastro Acid Poison Status 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
Unavailable Wrap Normal Physical 15 90% 20
Akuwa Town Fire Punch Fire Physical 75 100% 15
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
  • A level of "0" indicates a move that will be learned by a Heatmor upon evolving
  • Bold indicates a move that gets STAB when used by Heatmor
  • Italic indicates a move that gets STAB only when used by an evolution of Heatmor

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Belch Poison Special 120 90% 10
Body Slam Normal Physical 85 100% 15
Curse Ghost Status —% 10
Feint Attack Dark Physical 60 —% 20
Heat Wave Fire Special 95 90% 10
Night Slash Dark Physical 70 100% 15
Pursuit Dark Physical 40 100% 20
Sleep Talk Normal Status —% 10
Sucker Punch Dark Physical 70 100% 5
Tickle Normal Status 100% 20
Wrap Normal Physical 15 90% 20
  • A level of "0" indicates a move that will be learned by a Heatmor upon evolving
  • Bold indicates a move that gets STAB when used by Heatmor
  • Italic indicates a move that gets STAB only when used by an evolution of Heatmor

Sprites

Front Back
GenderM.png 631.png 631b.png
Front shiny Back shiny
GenderM.png 631s.png 631sb.png


Trivia