Houndour

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Skarmory #227: Skarmory
Pokémon
#229: Houndoom Houndoom
Icon228.png
Houndour
Dark Pokémon
#228
228.png
Type
Dark Fire
' '
' '
' '
' '
' '
Abilities
Early Bird or Flash Fire
Hidden Abilities
Unnerve
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
1'11" 0.6 m
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0'0" 0 m
0'0" 0 m
Weight
23.8 lbs. 10.8 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
66
Leveling rate
Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Black
Base friendship
35

Houndour is a Dark/Fire dual type Pokémon. It evolves into Houndoom starting at level 24.

Pokédex entry

Pokédex entry
Houndour communicate with each other using a variety of cries to corner their prey. This Pokemon's remarkable teamwork is simply unparalleled.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Route 7 (LandNight), Route 7 | Yui's Ranch (LandNight), Route 7 | GDC Gate (LandNight), Route 8 (LandNight), Route 7 (LandNight), Route 7 (LandNight),
Uncommon East Gearen City | Neo (LandNight), East Gearen City - Neo (LandNight),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
45
105 - 152 200 - 294
Attack:
60
58 - 123 112 - 240
Defense:
30
31 - 90 58 - 174
Sp. Atk:
80
76 - 145 148 - 284
Sp. Def:
50
49 - 112 94 - 218
Speed:
65
63 - 128 121 - 251
Total:
330
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Leer Normal Status 100% 30
1 Ember Fire Special 40 100% 25
4 Howl Normal Status —% 40
8 Smog Poison Special 30 70% 20
13 Roar Normal Status —% 20
16 Bite Dark Physical 60 100% 25
20 Odor Sleuth Normal Status —% 40
20 Taunt Dark Status 100% 20
25 Beat Up Dark Physical 100% 10
28 Fire Fang Fire Physical 65 95% 15
32 Feint Attack Dark Physical 60 —% 20
32 Payback Dark Physical 50 100% 10
37 Embargo Dark Status 100% 15
37 Flame Charge Fire Physical 50 100% 20
40 Foul Play Dark Physical 95 100% 15
41 Comeuppance Dark Physical 100% 10
44 Flamethrower Fire Special 90 100% 15
49 Crunch Dark Physical 80 100% 15
52 Nasty Plot Dark Status —% 20
56 Inferno Fire Special 100 50% 5
  • A level of "0" indicates a move that will be learned by a Houndour upon evolving
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Fire.png TM35 Flamethrower Fire Special 90 100% 15
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Fire.png TM38 Fire Blast Fire Special 110 85% 5
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Fire.png TM43 Flame Charge Fire Physical 50 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fire.png TM50 Overheat Fire Special 130 90% 5
TM Fire.png TM59 Incinerate Fire Special 60 100% 15
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Dark.png TM63 Embargo Dark Status 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Dark.png TM95 Snarl Dark Special 55 95% 15
TM Dark.png TM97 Dark Pulse Dark Special 80 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Grass.png TM107 Slash and Burn Grass Physical 90 90% 10
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Fire.png TM121 Fire Spin Fire Special 35 85% 15
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
  • A level of "0" indicates a move that will be learned by a Houndour upon evolving
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 9 Badges Hyper Voice Normal Special 90 100% 10
Luck's Tent Spite Ghost Status 100% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Detect Fighting Status —% 5
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Nightmare Ghost Status 100% 15
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Axis High University, 13 Badges Heat Wave Fire Special 95 90% 10
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Neo East Gearen City Foul Play Dark Physical 95 100% 15
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Luck's Tent Swift Normal Special 60 —% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Super Fang Normal Physical 90% 10
Luck's Tent, 3 Badges Role Play Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Houndour upon evolving
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Beat Up Dark Physical 100% 10
Counter Fighting Physical 100% 20
Destiny Bond Ghost Status —% 5
Feint Normal Physical 30 100% 10
Fire Fang Fire Physical 65 95% 15
Fire Spin Fire Special 35 85% 15
Nasty Plot Dark Status —% 20
Punishment Dark Physical 100% 5
Pursuit Dark Physical 40 100% 20
Rage Normal Physical 20 100% 20
Reversal Fighting Physical 100% 15
Spite Ghost Status 100% 10
Sucker Punch Dark Physical 70 100% 5
Thunder Fang Electric Physical 65 95% 15
  • A level of "0" indicates a move that will be learned by a Houndour upon evolving
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour

Sprites

Front Back
GenderM.png 228.png 228b.png
Front shiny Back shiny
GenderM.png 228s.png 228sb.png


Trivia