Klang

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Klink #599: Klink
Pokémon
#601: Klinklang Klinklang
Icon600.png
Klang
Gear Pokémon
#600
600.png
Type
Steel
' '
' '
' '
' '
' '
Abilities
Plus or Minus
Hidden Abilities
Clear Body
Gender ratio
Genderless
Catch rate
60 (7.8%)
Breeding
Egg group
Mineral
Hatch time
5120 steps
Height
1'11" 0.6 m
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0'0" 0 m
0'0" 0 m
Weight
112.4 lbs. 51.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
154
Leveling rate
Parabolic
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Gray
Base friendship
70

Klang is a Steel-type Pokémon. It evolves from Klink starting at level 38. It evolves into Klinklang starting at level 49.

Pokédex entry

Pokédex entry
Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don't return.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common West Gearen City (LandNight), West Gearen City (LandMorning), West Gearen City (Land), Axis Factory (Land),
Uncommon
Fossil
Rare Forest of Time (Land),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
80
76 - 145 148 - 284
Defense:
95
90 - 161 175 - 317
Sp. Atk:
70
67 - 134 130 - 262
Sp. Def:
85
81 - 150 157 - 295
Speed:
50
49 - 112 94 - 218
Total:
440
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Vice Grip Normal Physical 55 100% 30
1 Charge Electric Status —% 20
1 Thunder Shock Electric Special 40 100% 30
1 Gear Grind Steel Physical 50 85% 15
6 Charge Electric Status —% 20
11 Thunder Shock Electric Special 40 100% 30
16 Gear Grind Steel Physical 50 85% 15
21 Bind Normal Physical 15 85% 20
26 Charge Beam Electric Special 50 90% 10
31 Autotomize Steel Status —% 15
36 Mirror Shot Steel Special 65 85% 10
40 Screech Normal Status 85% 40
44 Discharge Electric Special 80 100% 15
48 Metal Sound Steel Status 85% 40
52 Shift Gear Steel Status —% 10
56 Lock-On Normal Status —% 5
60 Zap Cannon Electric Special 120 50% 5
64 Hyper Beam Normal Special 150 90% 5
  • A level of "0" indicates a move that will be learned by a Klang upon evolving
  • Bold indicates a move that gets STAB when used by Klang
  • Italic indicates a move that gets STAB only when used by an evolution of Klang

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Rock.png TM69 Rock Polish Rock Status —% 20
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Steel.png TM91 Flash Cannon Steel Special 80 100% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM122 Screech Normal Status 85% 40
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Electric.png RM03 Zap Cannon Electric Special 120 50% 5
  • A level of "0" indicates a move that will be learned by a Klang upon evolving
  • Bold indicates a move that gets STAB when used by Klang
  • Italic indicates a move that gets STAB only when used by an evolution of Klang

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Luck's Tent Bind Normal Physical 15 85% 20
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent Gravity Psychic Status —% 5
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Rising Voltage Electric Special 70 100% 20
Akuwa Town Iron Defense Steel Status —% 15
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Neo East Gearen City Power Gem Rock Special 80 100% 20
Neo East Gearen City Steel Roller Steel Physical 130 100% 5
Luck's Tent Magic Coat Psychic Status —% 15
Unavailable Steel Beam Steel Special 140 95% 5
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
  • A level of "0" indicates a move that will be learned by a Klang upon evolving
  • Bold indicates a move that gets STAB when used by Klang
  • Italic indicates a move that gets STAB only when used by an evolution of Klang

Sprites

Front Back
GenderM.png 600.png 600b.png
Front shiny Back shiny
GenderM.png 600s.png 600sb.png


Trivia