Klink

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This page was created dynamically from the game's files and cannot be edited.

Ferrothorn #598: Ferrothorn
Pokémon
#600: Klang Klang
Icon599.png
Klink
Gear Pokémon
#599
599.png
Type
Steel
' '
' '
' '
' '
' '
Abilities
Plus or Minus
Hidden Abilities
Clear Body
Gender ratio
Genderless
Catch rate
130 (17%)
Breeding
Egg group
Mineral
Hatch time
5120 steps
Height
0'11" 0.3 m
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0'0" 0 m
0'0" 0 m
Weight
46.3 lbs. 21.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Parabolic
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Gray
Base friendship
70

Klink is a Steel-type Pokémon. It evolves into Klang starting at level 38.

Pokédex entry

Pokédex entry
Interlocking two bodies and spinning around generates the energy they need to live.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare East Gearen City (LandDay), East Gearen City (LandNight), East Gearen City (LandMorning),
Event Amethyst Cave

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
40
100 - 147 190 - 284
Attack:
55
54 - 117 103 - 229
Defense:
70
67 - 134 130 - 262
Sp. Atk:
45
45 - 106 85 - 207
Sp. Def:
60
58 - 123 112 - 240
Speed:
30
31 - 90 58 - 174
Total:
300
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Vice Grip Normal Physical 55 100% 30
6 Charge Electric Status —% 20
11 Thunder Shock Electric Special 40 100% 30
16 Gear Grind Steel Physical 50 85% 15
21 Bind Normal Physical 15 85% 20
26 Charge Beam Electric Special 50 90% 10
31 Autotomize Steel Status —% 15
36 Mirror Shot Steel Special 65 85% 10
39 Screech Normal Status 85% 40
42 Discharge Electric Special 80 100% 15
45 Metal Sound Steel Status 85% 40
48 Shift Gear Steel Status —% 10
50 Lock-On Normal Status —% 5
54 Zap Cannon Electric Special 120 50% 5
57 Hyper Beam Normal Special 150 90% 5
  • A level of "0" indicates a move that will be learned by a Klink upon evolving
  • Bold indicates a move that gets STAB when used by Klink
  • Italic indicates a move that gets STAB only when used by an evolution of Klink

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Rock.png TM69 Rock Polish Rock Status —% 20
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Steel.png TM91 Flash Cannon Steel Special 80 100% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM122 Screech Normal Status 85% 40
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Electric.png RM03 Zap Cannon Electric Special 120 50% 5
  • A level of "0" indicates a move that will be learned by a Klink upon evolving
  • Bold indicates a move that gets STAB when used by Klink
  • Italic indicates a move that gets STAB only when used by an evolution of Klink

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Bind Normal Physical 15 85% 20
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent Gravity Psychic Status —% 5
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Rising Voltage Electric Special 70 100% 20
Akuwa Town Iron Defense Steel Status —% 15
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Neo East Gearen City Power Gem Rock Special 80 100% 20
Neo East Gearen City Steel Roller Steel Physical 130 100% 5
Luck's Tent Magic Coat Psychic Status —% 15
Unavailable Steel Beam Steel Special 140 95% 5
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
  • A level of "0" indicates a move that will be learned by a Klink upon evolving
  • Bold indicates a move that gets STAB when used by Klink
  • Italic indicates a move that gets STAB only when used by an evolution of Klink

Sprites

Front Back
GenderM.png 599.png 599b.png
Front shiny Back shiny
GenderM.png 599s.png 599sb.png


Trivia