Mime Jr.

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Bonsly #438: Bonsly
Pokémon
#440: Happiny Happiny
Icon439.png
Mime Jr.
Mime Pokémon
#439
439.png
Type
Psychic Fairy
' '
' '
' '
' '
' '
Abilities
Soundproof or Filter
Hidden Abilities
Technician
Gender ratio
50% / 50%
Catch rate
145 (19%)
Breeding
Egg group
Undiscovered
Hatch time
6630 steps
Height
1'11" 0.6 m
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0'0" 0 m
0'0" 0 m
Weight
28.7 lbs. 13.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
62
Leveling rate
Medium
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Pink
Base friendship
70

Mime Jr. is a Psychic/Fairy dual type Pokémon. It evolves into Mr. Mime if its moveset contains the move Mimic.

Pokédex entry

Pokédex entry
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokemon.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare East Gearen City | Neo (LandNight), East Gearen City | Neo (LandMorning), East Gearen City - Neo (LandNight), East Gearen City - Neo (LandMorning),
Event Madelis Palace in Carotos Mountain

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
20
80 - 127 150 - 244
Attack:
25
27 - 84 49 - 163
Defense:
45
45 - 106 85 - 207
Sp. Atk:
70
67 - 134 130 - 262
Sp. Def:
90
85 - 156 166 - 306
Speed:
60
58 - 123 112 - 240
Total:
310
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tickle Normal Status 100% 20
1 Barrier Psychic Status —% 20
1 Pound Normal Physical 40 100% 35
1 Confusion Psychic Special 50 100% 25
4 Copycat Normal Status —% 20
8 Meditate Psychic Status —% 40
11 Double Slap Normal Physical 15 85% 10
15 Mimic Normal Status —% 10
18 Encore Normal Status 100% 5
22 Light Screen Psychic Status —% 30
22 Reflect Psychic Status —% 20
25 Psybeam Psychic Special 65 100% 20
29 Substitute Normal Status —% 10
32 Recycle Normal Status —% 10
36 Trick Psychic Status 100% 10
39 Psychic Psychic Special 90 100% 10
43 Role Play Psychic Status —% 10
46 Baton Pass Normal Status —% 40
50 Safeguard Normal Status —% 25
  • A level of "0" indicates a move that will be learned by a Mime Jr. upon evolving
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Psychic.png TM03 Psyshock Psychic Special 80 100% 10
TM Psychic.png TM04 Calm Mind Psychic Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Bug.png TM83 Infestation Bug Special 20 100% 35
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Psychic.png TM92 Trick Room Psychic Status —% 5
TM Fairy.png TM99 Dazzling Gleam Fairy Special 80 100% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Fairy.png TM125 Charm Fairy Status 100% 20
TM Fairy.png TM152 Misty Terrain Fairy Status —% 10
TM Psychic.png TM153 Psychic Terrain Psychic Status —% 10
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
  • A level of "0" indicates a move that will be learned by a Mime Jr. upon evolving
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Luck's Tent, 3 Badges Magic Room Psychic Status —% 10
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Axis High University Drain Punch Fighting Physical 75 100% 10
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Axis High University, 13 Badges Future Sight Psychic Special 120 100% 10
Unavailable Captivate Normal Status 100% 20
Unavailable Nasty Plot Dark Status —% 20
Luck's Tent, 7 Badges Skill Swap Psychic Status —% 10
Unavailable Stored Power Psychic Special 100% 10
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent Magic Coat Psychic Status —% 15
Axis High University Focus Punch Fighting Physical 150 100% 20
Luck's Tent, 11 Badges Baton Pass Normal Status —% 40
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
Luck's Tent, 3 Badges Role Play Psychic Status —% 10
Luck's Tent, 3 Badges Wonder Room Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Mime Jr. upon evolving
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Charm Fairy Status 100% 20
Confuse Ray Ghost Status 100% 10
Fake Out Normal Physical 40 100% 10
Future Sight Psychic Special 120 100% 10
Healing Wish Psychic Status —% 10
Hypnosis Psychic Status 60% 20
Icy Wind Ice Special 55 95% 15
Magic Room Psychic Status —% 10
Mimic Normal Status —% 10
Nasty Plot Dark Status —% 20
Power Split Psychic Status —% 10
Psychic Terrain Psychic Status —% 10
Teeter Dance Normal Status 100% 20
Trick Psychic Status 100% 10
Wake-Up Slap Fighting Physical 70 100% 10
  • A level of "0" indicates a move that will be learned by a Mime Jr. upon evolving
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.

Sprites

Front Back
GenderM.png 439.png 439b.png
Front shiny Back shiny
GenderM.png 439s.png 439sb.png


Trivia