Numel

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This page was created dynamically from the game's files and cannot be edited.

Wailord #321: Wailord
Pokémon
#323: Camerupt Camerupt
Icon322.png
Numel
Numb Pokémon
#322
322.png
Type
Fire Ground
' '
' '
' '
' '
' '
Abilities
Oblivious or Simple
Hidden Abilities
Own Tempo
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
2'3" 0.7 m
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0'0" 0 m
0'0" 0 m
Weight
52.9 lbs. 24.0 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
61
Leveling rate
Medium
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Yellow
Base friendship
70

Numel is a Fire/Ground dual type Pokémon. It evolves into Camerupt starting at level 33.

Pokédex entry

Pokédex entry
It stores boiling magma in the hump on its back. Numel is a hardy Pokemon that can transport a 220-pound load. It has served humans at work since long ago.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Carotos Mountain (OldRod), Carotos Mountain (Cave), Route 5 (LandNight), Carotos Mountain (OldRod), Carotos Mountain (Cave), Valor Shore (LandNight),
Uncommon Jeminra Woods (Land), Route 5 (LandDay), Route 5 (LandMorning), Route 5 (Land), Valor Shore (LandDay), Valor Shore (LandMorning), Valor Shore (Land), Jeminra Woods (Land),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
60
58 - 123 112 - 240
Defense:
40
40 - 101 76 - 196
Sp. Atk:
65
63 - 128 121 - 251
Sp. Def:
45
45 - 106 85 - 207
Speed:
35
36 - 95 67 - 185
Total:
305
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Growl Normal Status 100% 40
1 Tackle Normal Physical 40 100% 35
5 Ember Fire Special 40 100% 25
8 Focus Energy Normal Status —% 30
12 Magnitude Ground Physical 100% 30
15 Flame Burst Fire Special 70 100% 15
19 Amnesia Psychic Status —% 20
22 Lava Plume Fire Special 80 100% 15
26 Earth Power Ground Special 90 100% 10
29 Curse Ghost Status —% 10
31 Take Down Normal Physical 90 85% 20
36 Yawn Normal Status —% 10
40 Earthquake Ground Physical 100 100% 10
43 Flamethrower Fire Special 90 100% 15
47 Double-Edge Normal Physical 120 100% 15
  • A level of "0" indicates a move that will be learned by a Numel upon evolving
  • Bold indicates a move that gets STAB when used by Numel
  • Italic indicates a move that gets STAB only when used by an evolution of Numel

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Fire.png TM35 Flamethrower Fire Special 90 100% 15
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Fire.png TM38 Fire Blast Fire Special 110 85% 5
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Fire.png TM43 Flame Charge Fire Physical 50 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Fire.png TM50 Overheat Fire Special 130 90% 5
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM96 Nature Power Normal Status —% 20
TM Normal.png TM100 Confide Normal Status —% 20
TM Ground.png TM105 Arenite Wall Ground Status —% 20
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Fire.png TM121 Fire Spin Fire Special 35 85% 15
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Numel upon evolving
  • Bold indicates a move that gets STAB when used by Numel
  • Italic indicates a move that gets STAB only when used by an evolution of Numel

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Luck's Tent After You Normal Status —% 15
Luck's Tent, 15 Badges Terrain Pulse Normal Special 50 100% 10
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Ancient Power Rock Special 60 100% 5
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Rollout Rock Physical 30 90% 20
Axis High University Earth Power Ground Special 90 100% 10
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Axis High University, 13 Badges Heat Wave Fire Special 95 90% 10
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Curse Ghost Status —% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Neo East Gearen City Power Gem Rock Special 80 100% 20
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Axis High University, 13 Badges Stealth Rock Rock Status —% 20
Luck's Tent, 15 Badges Heat Crash Fire Physical 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Numel upon evolving
  • Bold indicates a move that gets STAB when used by Numel
  • Italic indicates a move that gets STAB only when used by an evolution of Numel

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Ancient Power Rock Special 60 100% 5
Body Slam Normal Physical 85 100% 15
Defense Curl Normal Status —% 40
Endure Normal Status —% 10
Growth Normal Status —% 20
Heat Wave Fire Special 95 90% 10
Heavy Slam Steel Physical 100% 10
Howl Normal Status —% 40
Iron Head Steel Physical 80 100% 15
Mud Bomb Ground Special 65 85% 10
Rollout Rock Physical 30 90% 20
Scary Face Normal Status 100% 10
Spit Up Normal Special 100% 10
Stockpile Normal Status —% 20
Stomp Normal Physical 65 100% 20
Swallow Normal Status —% 10
Yawn Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Numel upon evolving
  • Bold indicates a move that gets STAB when used by Numel
  • Italic indicates a move that gets STAB only when used by an evolution of Numel

Sprites

Front Back
GenderM.png 322.png 322b.png
GenderF.png 322f.png 322fb.png
Front shiny Back shiny
GenderM.png 322s.png 322sb.png
GenderF.png 322fs.png 322fsb.png


Trivia