Patrat

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This page was created dynamically from the game's files and cannot be edited.

Samurott #503: Samurott
Pokémon
#505: Watchog Watchog
Icon504.png
Patrat
Scout Pokémon
#504
504.png
Type
Normal
' '
' '
' '
' '
' '
Abilities
Run Away or Keen Eye
Hidden Abilities
Analytic
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
3840 steps
Height
1'7" 0.5 m
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0'0" 0 m
0'0" 0 m
Weight
25.6 lbs. 11.6 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
51
Leveling rate
Medium
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Patrat is a Normal-type Pokémon. It evolves into Watchog starting at level 20.

Pokédex entry

Pokédex entry
Extremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common East Gearen City (LandDay), East Gearen City (LandMorning),
Uncommon East Gearen City (LandDay), East Gearen City (LandMorning),
Fossil
Rare Gearen Alleyway (Land),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
45
105 - 152 200 - 294
Attack:
55
54 - 117 103 - 229
Defense:
39
39 - 100 74 - 194
Sp. Atk:
35
36 - 95 67 - 185
Sp. Def:
39
39 - 100 74 - 194
Speed:
42
42 - 103 80 - 201
Total:
255
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
3 Leer Normal Status 100% 30
6 Bite Dark Physical 60 100% 25
8 Bide Normal Physical —% 10
11 Detect Fighting Status —% 5
13 Sand Attack Ground Status 100% 15
16 Crunch Dark Physical 80 100% 15
18 Hypnosis Psychic Status 60% 20
21 Super Fang Normal Physical 90% 10
23 After You Normal Status —% 15
26 Focus Energy Normal Status —% 30
28 Work Up Normal Status —% 30
31 Hyper Fang Normal Physical 80 90% 15
33 Nasty Plot Dark Status —% 20
36 Mean Look Normal Status —% 5
38 Baton Pass Normal Status —% 40
41 Slam Normal Physical 80 75% 20
  • A level of "0" indicates a move that will be learned by a Patrat upon evolving
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
  • A level of "0" indicates a move that will be learned by a Patrat upon evolving
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Endeavor Normal Physical 100% 5
Luck's Tent After You Normal Status —% 15
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Captivate Normal Status 100% 20
Neo East Gearen City Low Kick Fighting Physical 100% 20
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Neo East Gearen City Last Resort Normal Physical 140 100% 5
Luck's Tent, 15 Badges Gunk Shot Poison Physical 120 80% 5
Kingdom of Goomidra Seed Bomb Grass Physical 80 100% 15
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
Luck's Tent, 5 Badges Super Fang Normal Physical 90% 10
Luck's Tent, 9 Badges Laser Focus Normal Status —% 30
  • A level of "0" indicates a move that will be learned by a Patrat upon evolving
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Assurance Dark Physical 60 100% 10
Bullet Seed Grass Physical 25 100% 30
Flail Normal Physical 100% 15
Foresight Normal Status —% 40
Iron Tail Steel Physical 100 75% 15
Pursuit Dark Physical 40 100% 20
Revenge Fighting Physical 60 100% 10
Screech Normal Status 85% 40
Tearful Look Normal Status —% 20
  • A level of "0" indicates a move that will be learned by a Patrat upon evolving
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat

Sprites

Front Back
GenderM.png 504.png 504b.png
Front shiny Back shiny
GenderM.png 504s.png 504sb.png


Trivia