Pincurchin

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This page was created dynamically from the game's files and cannot be edited.

Falinks #870: Falinks
Pokémon
#872: Snom Snom
Icon871.png
Pincurchin
Sea Urchin Pokémon
#871
871.png
Type
Electric
' '
' '
' '
' '
' '
Ability
Lightningrod
Hidden Abilities
Electric Surge
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg groups
Water1 and Amorphous
Hatch time
5120 steps
Height
0'11" 0.3 m
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0'0" 0 m
0'0" 0 m
Weight
2.2 lbs. 1.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
152
Leveling rate
Medium
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Purple
Base friendship
50

Pincurchin is a Electric-type Pokémon.


Pokédex entry

Pokédex entry
It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Route 9 (Water), Terajuma Pier (Land),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
48
108 - 155 206 - 300
Attack:
101
95 - 168 186 - 331
Defense:
95
90 - 161 175 - 317
Sp. Atk:
91
86 - 157 168 - 309
Sp. Def:
85
81 - 150 157 - 295
Speed:
15
18 - 73 31 - 141
Total:
435
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Peck Flying Physical 35 100% 35
1 Thunder Shock Electric Special 40 100% 30
5 Water Gun Water Special 40 100% 25
10 Charge Electric Status —% 20
15 Fury Attack Normal Physical 15 85% 20
20 Spark Electric Physical 65 100% 20
25 Bubble Beam Water Special 65 100% 20
30 Recover Normal Status —% 10
35 Curse Ghost Status —% 10
40 Electric Terrain Electric Status —% 10
45 Poison Jab Poison Physical 80 100% 20
50 Zing Zap Electric Physical 80 100% 10
55 Acupressure Normal Status —% 30
60 Discharge Electric Special 80 100% 15
  • A level of "0" indicates a move that will be learned by a Pincurchin upon evolving
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Poison.png TM09 Venoshock Poison Special 65 100% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Bug.png TM118 Pin Missile Bug Physical 25 95% 20
TM Normal.png TM123 Self Destruct Normal Physical 200 100% 5
TM Water.png TM135 Brine Water Special 65 100% 10
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Ghost.png TM145 Hex Ghost Special 65 100% 10
TM Electric.png TM151 Electric Terrain Electric Status —% 10
TM Water.png HM03 Surf Water Special 90 100% 15
  • A level of "0" indicates a move that will be learned by a Pincurchin upon evolving
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Venom Drench Poison Status 100% 20
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Unavailable Hydro Pump Water Special 110 80% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Throat Chop Dark Physical 80 100% 15
Luck's Tent, 15 Badges Toxic Spikes Poison Status —% 20
Unavailable Rising Voltage Electric Special 70 100% 20
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Luck's Tent, 9 Badges Spikes Ground Status —% 20
Luck's Tent, 9 Badges Reversal Fighting Physical 100% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Pincurchin upon evolving
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Memento Dark Status 100% 10
Sucker Punch Dark Physical 70 100% 5
  • A level of "0" indicates a move that will be learned by a Pincurchin upon evolving
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

Sprites

Front Back
GenderM.png 871.png 871b.png
Front shiny Back shiny
GenderM.png 871s.png 871sb.png


Trivia