Remoraid

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This page was created dynamically from the game's files and cannot be edited.

Corsola #222: Corsola
Pokémon
#224: Octillery Octillery
Icon223.png
Remoraid
Jet Pokémon
#223
223.png
Type
Water
' '
' '
' '
' '
' '
Abilities
Hustle or Sniper
Hidden Abilities
Moody
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Water2
Hatch time
5355 steps
Height
1'11" 0.6 m
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0'0" 0 m
0'0" 0 m
Weight
26.5 lbs. 12.0 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Medium
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Gray
Base friendship
70

Remoraid is a Water-type Pokémon. It evolves into Octillery starting at level 25.

Pokédex entry

Pokédex entry
Remoraid uses its abdominal muscles to expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Amethyst Mines (Water), Amethyst Mines (OldRod), Hiyoshi Pass (GoodRod), Amethyst Cave (Water), Amethyst Cave (OldRod), Amethyst Cave (Water), Amethyst Cave (OldRod), Seabound Cave (GoodRod), Amethyst Depths (Water), Honec Woods (GoodRod), Azure Shore (GoodRod), Honec Woods (GoodRod), Route 8 (GoodRod), Amethyst Depths (Water), Valor Shore (Water), Amethyst Cave (Water), Amethyst Cave (OldRod), Amethyst Cave (Water), Amethyst Cave (OldRod),
Uncommon Valor Shore (OldRod),
Fossil
Rare Akuwa Town (Water),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
65
63 - 128 121 - 251
Defense:
35
36 - 95 67 - 185
Sp. Atk:
65
63 - 128 121 - 251
Sp. Def:
35
36 - 95 67 - 185
Speed:
65
63 - 128 121 - 251
Total:
300
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Water Gun Water Special 40 100% 25
1 Helping Hand Normal Status —% 20
6 Lock-On Normal Status —% 5
10 Psybeam Psychic Special 65 100% 20
14 Aurora Beam Ice Special 65 100% 20
18 Bubble Beam Water Special 65 100% 20
22 Focus Energy Normal Status —% 30
26 Water Pulse Water Special 60 100% 20
30 Signal Beam Bug Special 75 100% 15
34 Ice Beam Ice Special 90 100% 10
38 Bullet Seed Grass Physical 25 100% 30
42 Hydro Pump Water Special 110 80% 5
46 Hyper Beam Normal Special 150 90% 5
50 Soak Water Status —% 20
  • A level of "0" indicates a move that will be learned by a Remoraid upon evolving
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Rock.png TM23 Smack Down Rock Physical 50 100% 15
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Fire.png TM35 Flamethrower Fire Special 90 100% 15
TM Fire.png TM38 Fire Blast Fire Special 110 85% 5
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Fire.png TM59 Incinerate Fire Special 60 100% 15
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Normal.png TM122 Screech Normal Status 85% 40
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Grass.png TM131 Bullet Seed Grass Physical 25 100% 30
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Rock.png TM134 Rock Blast Rock Physical 25 90% 10
TM Water.png TM135 Brine Water Special 65 100% 10
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Remoraid upon evolving
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Unavailable Hydro Pump Water Special 110 80% 5
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable String Shot Bug Status 95% 40
Unavailable Mimic Normal Status —% 10
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Curse Ghost Status —% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent, 15 Badges Gunk Shot Poison Physical 120 80% 5
Kingdom of Goomidra Seed Bomb Grass Physical 80 100% 15
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
  • A level of "0" indicates a move that will be learned by a Remoraid upon evolving
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Acid Spray Poison Special 40 100% 20
Aurora Beam Ice Special 65 100% 20
Entrainment Normal Status 100% 15
Flail Normal Physical 100% 15
Haze Ice Status —% 30
Mud Shot Ground Special 55 95% 15
Octazooka Water Special 65 85% 10
Rock Blast Rock Physical 25 90% 10
Screech Normal Status 85% 40
Snore Normal Special 50 100% 15
Supersonic Normal Status 55% 20
Swift Normal Special 60 —% 20
Water Pulse Water Special 60 100% 20
Water Spout Water Special 150 100% 5
  • A level of "0" indicates a move that will be learned by a Remoraid upon evolving
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

Sprites

Front Back
GenderM.png 223.png 223b.png
Front shiny Back shiny
GenderM.png 223s.png 223sb.png


Trivia