Scorbunny

From Rejuvenation Wiki
Jump to navigation Jump to search

This page was created dynamically from the game's files and cannot be edited.

Rillaboom #812: Rillaboom
Pokémon
#814: Raboot Raboot
Icon813.png
Scorbunny
Rabbit Pokémon
#813
813.png
Type
Fire
' '
' '
' '
' '
' '
Ability
Blaze
Hidden Abilities
Libero
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg groups
Field and HumanLike
Hatch time
5120 steps
Height
0'11" 0.3 m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
9.9 lbs. 4.5 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
62
Leveling rate
Parabolic
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
White
Base friendship
50

Scorbunny is a Fire-type Pokémon. It evolves into Raboot starting at level 16.

Pokédex entry

Pokédex entry
It has special pads on the backs of its feet, and one on its nose. Once it's raring to fight, these pads radiate tremendous heat.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
71
68 - 135 132 - 265
Defense:
40
40 - 101 76 - 196
Sp. Atk:
40
40 - 101 76 - 196
Sp. Def:
40
40 - 101 76 - 196
Speed:
69
66 - 133 128 - 260
Total:
310
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Growl Normal Status 100% 40
6 Ember Fire Special 40 100% 25
8 Quick Attack Normal Physical 40 100% 30
12 Double Kick Fighting Physical 30 100% 30
17 Flame Charge Fire Physical 50 100% 20
20 Agility Psychic Status —% 30
24 Headbutt Normal Physical 70 100% 15
28 Counter Fighting Physical 100% 20
32 Bounce Flying Physical 85 85% 5
36 Double-Edge Normal Physical 120 100% 15
  • A level of "0" indicates a move that will be learned by a Scorbunny upon evolving
  • Bold indicates a move that gets STAB when used by Scorbunny
  • Italic indicates a move that gets STAB only when used by an evolution of Scorbunny

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Fire.png TM35 Flamethrower Fire Special 90 100% 15
TM Fire.png TM38 Fire Blast Fire Special 110 85% 5
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Fighting.png TM47 Low Sweep Fighting Physical 65 100% 20
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fire.png TM50 Overheat Fire Special 130 90% 5
TM Flying.png TM62 Acrobatics Flying Physical 55 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Bug.png TM89 U-turn Bug Physical 70 100% 20
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
  • A level of "0" indicates a move that will be learned by a Scorbunny upon evolving
  • Bold indicates a move that gets STAB when used by Scorbunny
  • Italic indicates a move that gets STAB only when used by an evolution of Scorbunny

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Luck's Tent, 9 Badges Electro Ball Electric Special 100% 10
Neo East Gearen City Low Kick Fighting Physical 100% 20
Axis High University, 13 Badges Heat Wave Fire Special 95 90% 10
Luck's Tent, 9 Badges Reversal Fighting Physical 100% 15
Luck's Tent, 15 Badges Gunk Shot Poison Physical 120 80% 5
Luck's Tent, 11 Badges Blaze Kick Fire Physical 85 90% 10
Luck's Tent, 11 Badges Baton Pass Normal Status —% 40
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Axis High University Fire Pledge Fire Special 80 100% 10
  • A level of "0" indicates a move that will be learned by a Scorbunny upon evolving
  • Bold indicates a move that gets STAB when used by Scorbunny
  • Italic indicates a move that gets STAB only when used by an evolution of Scorbunny

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
High Jump Kick Fighting Physical 130 90% 10
Sand Attack Ground Status 100% 15
Sucker Punch Dark Physical 70 100% 5
Super Fang Normal Physical 90% 10
  • A level of "0" indicates a move that will be learned by a Scorbunny upon evolving
  • Bold indicates a move that gets STAB when used by Scorbunny
  • Italic indicates a move that gets STAB only when used by an evolution of Scorbunny

Sprites

Front Back
GenderM.png 813.png 813b.png
Front shiny Back shiny
GenderM.png 813s.png 813sb.png


Trivia