Seadra

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This page was created dynamically from the game's files and cannot be edited.

Horsea #116: Horsea
Pokémon
#118: Goldeen Goldeen
Icon117.png
Seadra
Dragon Pokémon
#117
117.png
Type
Water
' '
' '
' '
' '
' '
Abilities
Poison Point or Sniper
Hidden Abilities
Damp
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg groups
Water1 and Dragon
Hatch time
5355 steps
Height
3'11" 1.2 m
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0'0" 0 m
0'0" 0 m
Weight
55.1 lbs. 25.0 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
154
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
1
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Seadra is a Water-type Pokémon. It evolves from Horsea starting at level 32. It evolves into Kingdra when exposed to a Link Heart while holding a(n) Dragon Scale.

Pokédex entry

Pokédex entry
The poisonous barbs over its body are highly valued as ingredients for traditional herbal medicine. It shows no mercy to anything approaching its nest.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Dragon Scale
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
55
115 - 162 220 - 314
Attack:
65
63 - 128 121 - 251
Defense:
95
90 - 161 175 - 317
Sp. Atk:
95
90 - 161 175 - 317
Sp. Def:
45
45 - 106 85 - 207
Speed:
85
81 - 150 157 - 295
Total:
440
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Hydro Pump Water Special 110 80% 5
1 Bubble Water Special 40 100% 30
1 Smoke Screen Normal Status 100% 20
1 Leer Normal Status 100% 30
1 Water Gun Water Special 40 100% 25
5 Smoke Screen Normal Status 100% 20
9 Leer Normal Status 100% 30
13 Water Gun Water Special 40 100% 25
17 Twister Dragon Special 40 100% 20
20 Dragon Breath Dragon Special 60 100% 20
21 Bubble Beam Water Special 65 100% 20
26 Focus Energy Normal Status —% 30
31 Brine Water Special 65 100% 10
37 Laser Focus Normal Status —% 30
38 Agility Psychic Status —% 30
45 Dragon Pulse Dragon Special 85 100% 10
52 Dragon Dance Dragon Status —% 20
60 Hydro Pump Water Special 110 80% 5
  • A level of "0" indicates a move that will be learned by a Seadra upon evolving
  • Bold indicates a move that gets STAB when used by Seadra
  • Italic indicates a move that gets STAB only when used by an evolution of Seadra

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Steel.png TM91 Flash Cannon Steel Special 80 100% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Water.png TM135 Brine Water Special 65 100% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Seadra upon evolving
  • Bold indicates a move that gets STAB when used by Seadra
  • Italic indicates a move that gets STAB only when used by an evolution of Seadra

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Unavailable Take Down Normal Physical 90 85% 20
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Neo East Gearen City Outrage Dragon Physical 120 100% 10
Unavailable Hydro Pump Water Special 110 80% 5
Unavailable Dragon Rage Dragon Special 100% 10
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Unavailable Bide Normal Physical —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Skull Bash Normal Physical 130 100% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable Water Gun Water Special 40 100% 25
Unavailable Twister Dragon Special 40 100% 20
Unavailable Scale Shot Dragon Physical 25 90% 20
Axis High University, 13 Badges Flip Turn Water Physical 60 100% 20
Unavailable Razor Wind Normal Special 80 100% 10
Unavailable Rage Normal Physical 20 100% 20
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Unavailable Mimic Normal Status —% 10
Unavailable Dragon Dance Dragon Status —% 20
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Unavailable Bubble Beam Water Special 65 100% 20
Kingdom of Goomidra Dragon Pulse Dragon Special 85 100% 10
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Unavailable Dragon Breath Dragon Special 60 100% 20
Luck's Tent, 9 Badges Laser Focus Normal Status —% 30
  • A level of "0" indicates a move that will be learned by a Seadra upon evolving
  • Bold indicates a move that gets STAB when used by Seadra
  • Italic indicates a move that gets STAB only when used by an evolution of Seadra

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Aurora Beam Ice Special 65 100% 20
Clear Smog Poison Special 50 —% 15
Disable Normal Status 100% 20
Dragon Rage Dragon Special 100% 10
Dragon Breath Dragon Special 60 100% 20
Flail Normal Physical 100% 15
Muddy Water Water Special 90 85% 10
Octazooka Water Special 65 85% 10
Outrage Dragon Physical 120 100% 10
Razor Wind Normal Special 80 100% 10
Signal Beam Bug Special 75 100% 15
Splash Normal Status —% 40
Water Pulse Water Special 60 100% 20
  • A level of "0" indicates a move that will be learned by a Seadra upon evolving
  • Bold indicates a move that gets STAB when used by Seadra
  • Italic indicates a move that gets STAB only when used by an evolution of Seadra

Sprites

Front Back
GenderM.png 117.png 117b.png
Front shiny Back shiny
GenderM.png 117s.png 117sb.png


Trivia