Sizzlipede

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This page was created dynamically from the game's files and cannot be edited.

Toxtricity #849: Toxtricity
Pokémon
#851: Centiskorch Centiskorch
Icon850.png
Sizzlipede
Radiator Pokémon
#850
850.png
Type
Fire Bug
' '
' '
' '
' '
' '
Abilities
Flash Fire or White Smoke
Hidden Abilities
Flame Body
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Bug
Hatch time
5120 steps
Height
2'3" 0.7 m
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0'0" 0 m
0'0" 0 m
Weight
2.2 lbs. 1.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
61
Leveling rate
Medium
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Red
Base friendship
50

Sizzlipede is a Fire/Bug dual type Pokémon. It evolves into Centiskorch starting at level 28.

Pokédex entry

Pokédex entry
It wraps prey up with its heated body, cooking them in its coils. Once they're well-done, it will voraciously nibble them down to the last morsel.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon Valor Mountain (Cave),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
65
63 - 128 121 - 251
Defense:
45
45 - 106 85 - 207
Sp. Atk:
50
49 - 112 94 - 218
Sp. Def:
50
49 - 112 94 - 218
Speed:
45
45 - 106 85 - 207
Total:
305
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Ember Fire Special 40 100% 25
1 Smoke Screen Normal Status 100% 20
5 Wrap Normal Physical 15 90% 20
10 Bite Dark Physical 60 100% 25
15 Flame Wheel Fire Physical 60 100% 25
20 Bug Bite Bug Physical 60 100% 20
25 Coil Poison Status —% 20
30 Slam Normal Physical 80 75% 20
35 Fire Spin Fire Special 35 85% 15
40 Crunch Dark Physical 80 100% 15
45 Fire Lash Fire Physical 80 100% 15
50 Lunge Bug Physical 80 100% 15
55 Burn Up Fire Special 130 100% 5
  • A level of "0" indicates a move that will be learned by a Sizzlipede upon evolving
  • Bold indicates a move that gets STAB when used by Sizzlipede
  • Italic indicates a move that gets STAB only when used by an evolution of Sizzlipede

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Poison.png TM09 Venoshock Poison Special 65 100% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Dark.png TM113 Brutal Swing Dark Physical 60 100% 20
TM Bug.png TM114 Leech Life Bug Physical 80 100% 10
TM Fire.png TM121 Fire Spin Fire Special 35 85% 15
  • A level of "0" indicates a move that will be learned by a Sizzlipede upon evolving
  • Bold indicates a move that gets STAB when used by Sizzlipede
  • Italic indicates a move that gets STAB only when used by an evolution of Sizzlipede

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Kingdom of Goomidra Scorching Sands Ground Special 70 100% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Neo East Gearen City Bug Buzz Bug Special 90 100% 10
Akuwa Town Skitter Smack Bug Physical 70 100% 10
Unavailable Power Whip Grass Physical 120 85% 10
Axis High University, 13 Badges Heat Wave Fire Special 95 90% 10
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Luck's Tent, 15 Badges Heat Crash Fire Physical 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Sizzlipede upon evolving
  • Bold indicates a move that gets STAB when used by Sizzlipede
  • Italic indicates a move that gets STAB only when used by an evolution of Sizzlipede

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Knock Off Dark Physical 65 100% 20
Struggle Bug Bug Special 50 100% 20
Defense Curl Normal Status —% 40
Rollout Rock Physical 30 90% 20
  • A level of "0" indicates a move that will be learned by a Sizzlipede upon evolving
  • Bold indicates a move that gets STAB when used by Sizzlipede
  • Italic indicates a move that gets STAB only when used by an evolution of Sizzlipede

Sprites

Front Back
GenderM.png 850.png 850b.png
Front shiny Back shiny
GenderM.png 850s.png 850sb.png


Trivia