Spinda

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Grumpig #326: Grumpig
Pokémon
#328: Trapinch Trapinch
Icon327.png
Spinda
Spot Panda Pokémon
#327
327.png
Type
Normal
' '
' '
' '
' '
' '
Abilities
Own Tempo or Tangled Feet
Hidden Abilities
Contrary
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg groups
Field and HumanLike
Hatch time
4080 steps
Height
3'7" 1.1 m
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0'0" 0 m
0'0" 0 m
Weight
11 lbs. 5.0 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
126
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Spinda is a Normal-type Pokémon.


Pokédex entry

Pokédex entry
It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Jeminra Woods (Land), Route 5 (LandDay), Route 5 (Land), Valor Shore (LandDay), Valor Shore (Land), Jeminra Woods (Land),
Uncommon Route 5 (LandMorning), Valor Shore (LandMorning),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
60
58 - 123 112 - 240
Defense:
60
58 - 123 112 - 240
Sp. Atk:
60
58 - 123 112 - 240
Sp. Def:
60
58 - 123 112 - 240
Speed:
60
58 - 123 112 - 240
Total:
360
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
5 Copycat Normal Status —% 20
10 Feint Attack Dark Physical 60 —% 20
14 Psybeam Psychic Special 65 100% 20
19 Hypnosis Psychic Status 60% 20
23 Dizzy Punch Normal Physical 70 100% 10
28 Sucker Punch Dark Physical 70 100% 5
32 Teeter Dance Normal Status 100% 20
37 Uproar Normal Special 90 100% 10
41 Psych Up Normal Status —% 10
46 Double-Edge Normal Physical 120 100% 15
50 Flail Normal Physical 100% 15
55 Thrash Normal Physical 120 100% 10
  • A level of "0" indicates a move that will be learned by a Spinda upon evolving
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Spinda

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Psychic.png TM04 Calm Mind Psychic Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Normal.png TM70 Flash Normal Status 100% 20
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Psychic.png TM92 Trick Room Psychic Status —% 5
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Normal.png TM117 Pay Day Normal Physical 40 100% 20
TM Fairy.png TM125 Charm Fairy Status 100% 20
TM Dark.png TM127 Beat Up Dark Physical 100% 10
TM Dark.png TM129 Fake Tears Dark Status 100% 20
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
TM Electric.png TM142 Thunder Fang Electric Physical 65 95% 15
TM Fairy.png TM149 Draining Kiss Fairy Special 50 100% 10
TM Dragon.png TM157 Breaking Swipe Dragon Physical 60 100% 15
TM Normal.png RM04 Metronome Normal Status —% 10
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
TM Fighting.png RM07 Dynamic Punch Fighting Physical 100 50% 5
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Spinda upon evolving
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Spinda

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Lash Out Dark Physical 75 100% 5
Luck's Tent, 9 Badges Hyper Voice Normal Special 90 100% 10
Luck's Tent, 15 Badges Terrain Pulse Normal Special 50 100% 10
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Axis High University Drain Punch Fighting Physical 75 100% 10
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable Psychic Fangs Psychic Physical 85 100% 10
Luck's Tent, 11 Badges High Horsepower Ground Physical 95 95% 10
Unavailable Nightmare Ghost Status 100% 15
Unavailable Rollout Rock Physical 30 90% 20
Unavailable Revenge Fighting Physical 60 100% 10
Unavailable Close Combat Fighting Physical 120 100% 5
Unavailable Play Rough Fairy Physical 90 90% 10
Unavailable Mimic Normal Status —% 10
Akuwa Town Skitter Smack Bug Physical 70 100% 10
Luck's Tent, 7 Badges Skill Swap Psychic Status —% 10
Unavailable Darkest Lariat Dark Physical 85 100% 10
Neo East Gearen City Low Kick Fighting Physical 100% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Unavailable Dragon Dance Dragon Status —% 20
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Counter Fighting Physical 100% 20
Luck's Tent, 9 Badges Reversal Fighting Physical 100% 15
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Neo East Gearen City Last Resort Normal Physical 140 100% 5
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Akuwa Town Thunder Punch Electric Physical 75 100% 15
Unavailable Seismic Toss Fighting Physical 100% 20
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Axis High University Focus Punch Fighting Physical 150 100% 20
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Akuwa Town Fire Punch Fire Physical 75 100% 15
Luck's Tent, 3 Badges Role Play Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Spinda upon evolving
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Spinda

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Assist Normal Status —% 20
Baton Pass Normal Status —% 40
Disable Normal Status 100% 20
Encore Normal Status 100% 5
Fake Out Normal Physical 40 100% 10
Fake Tears Dark Status 100% 20
Guard Split Psychic Status —% 10
Icy Wind Ice Special 55 95% 15
Psycho Cut Psychic Physical 70 100% 20
Psycho Shift Psychic Status 100% 10
Rapid Spin Normal Physical 50 100% 40
Role Play Psychic Status —% 10
Smelling Salts Normal Physical 70 100% 10
Spotlight Normal Status —% 15
Trick Psychic Status 100% 10
Water Pulse Water Special 60 100% 20
Wish Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Spinda upon evolving
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Spinda

Sprites

Front Back
GenderM.png 327.png 327b.png
Front shiny Back shiny
GenderM.png 327s.png 327sb.png


Trivia