Spoink

From Rejuvenation Wiki
Jump to navigation Jump to search

This page was created dynamically from the game's files and cannot be edited.

Torkoal #324: Torkoal
Pokémon
#326: Grumpig Grumpig
Icon325.png
Spoink
Bounce Pokémon
#325
325.png
Type
Psychic
' '
' '
' '
' '
' '
Abilities
Thick Fat or Own Tempo
Hidden Abilities
Gluttony
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
2'3" 0.7 m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
67.5 lbs. 30.6 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
66
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Black
Base friendship
70

Spoink is a Psychic-type Pokémon. It evolves into Grumpig starting at level 32.

Pokédex entry

Pokédex entry
A Pokemon that manipulates psychic power at will. It doesn't stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Goldenleaf Town (LandDay), Forgotten Path (LandDay),
Uncommon Wispy Path (Land),
Fossil
Rare
Event Chrisola Hotel (Casino)

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
25
27 - 84 49 - 163
Defense:
35
36 - 95 67 - 185
Sp. Atk:
70
67 - 134 130 - 262
Sp. Def:
80
76 - 145 148 - 284
Speed:
60
58 - 123 112 - 240
Total:
330
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Splash Normal Status —% 40
7 Psywave Psychic Special 100% 15
10 Odor Sleuth Normal Status —% 40
14 Psybeam Psychic Special 65 100% 20
15 Psych Up Normal Status —% 10
18 Confuse Ray Ghost Status 100% 10
21 Magic Coat Psychic Status —% 15
26 Zen Headbutt Psychic Physical 80 90% 15
29 Power Gem Rock Special 80 100% 20
29 Rest Psychic Status —% 10
33 Snore Normal Special 50 100% 15
38 Psyshock Psychic Special 80 100% 10
40 Payback Dark Physical 50 100% 10
44 Psychic Psychic Special 90 100% 10
50 Bounce Flying Physical 85 85% 5
  • A level of "0" indicates a move that will be learned by a Spoink upon evolving
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Psychic.png TM03 Psyshock Psychic Special 80 100% 10
TM Psychic.png TM04 Calm Mind Psychic Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Psychic.png TM92 Trick Room Psychic Status —% 5
TM Normal.png TM100 Confide Normal Status —% 20
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Psychic.png TM153 Psychic Terrain Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Spoink upon evolving
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Heal Bell Normal Status —% 5
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Mimic Normal Status —% 10
Luck's Tent, 7 Badges Skill Swap Psychic Status —% 10
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Stored Power Psychic Special 100% 10
Neo East Gearen City Power Gem Rock Special 80 100% 20
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Luck's Tent Magic Coat Psychic Status —% 15
Luck's Tent Swift Normal Special 60 —% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
Luck's Tent, 3 Badges Role Play Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Spoink upon evolving
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Amnesia Psychic Status —% 20
Endure Normal Status —% 10
Extrasensory Psychic Special 80 100% 20
Future Sight Psychic Special 120 100% 10
Lucky Chant Normal Status —% 30
Mirror Coat Psychic Special 100% 20
Simple Beam Normal Status 100% 15
Skill Swap Psychic Status —% 10
Trick Psychic Status 100% 10
Whirlwind Normal Status —% 20
Zen Headbutt Psychic Physical 80 90% 15
  • A level of "0" indicates a move that will be learned by a Spoink upon evolving
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink

Sprites

Front Back
GenderM.png 325.png 325b.png
Front shiny Back shiny
GenderM.png 325s.png 325sb.png


Trivia