Quagsire

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Wooper #194: Wooper
Pokémon
#196: Espeon Espeon
Icon195.png
Quagsire
Water Fish Pokémon
#195
195.png
Type
Water Ground
' '
' '
' '
' '
' '
Abilities
Damp or Water Absorb
Hidden Abilities
Unaware
Gender ratio
50% / 50%
Catch rate
90 (11.8%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
4'7" 1.4 m
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0'0" 0 m
0'0" 0 m
Weight
165.3 lbs. 75.0 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
151
Leveling rate
Medium
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Quagsire is a Water/Ground dual type Pokémon. It evolves from Wooper starting at level 20.

Pokédex entry

Pokédex entry
A Quagsire hunts by leaving its mouth wide open in water and waiting for its prey to blunder in. Because it doesn't move, it does not get very hungry.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Phasial Cave (Water), Phasial Cave (SuperRod), Honec Woods (SuperRod), Moon Field (Water), Moon Field (SuperRod), Route 3 (Water), Route 3 (SuperRod), Phasial Cave (Water), Phasial Cave (SuperRod), Route 3 (Water), Route 3 (SuperRod), Route 3 (Water), Route 3 (SuperRod), Mirage Woods (SuperRod),
Uncommon Phasial Cave (GoodRod), Chrysalis Courtyard (GoodRod), Moon Field (GoodRod), Route 9 (GoodRod), Dream District (SuperRod), Residential District (SuperRod), Axis High University (SuperRod), Route 3 (GoodRod), Forlorned Cavern (GoodRod), Wetlands Laboratory (Water), Route 10 (GoodRod), Dream District (SuperRod), Phasial Cave (GoodRod), Route 3 (GoodRod), Route 3 (GoodRod), Mirage Woods (GoodRod),
Fossil
Rare Darchlight Caves (Water), Darchlight Caves (SuperRod), Chrysalis Courtyard (SuperRod), Honec Woods (Water), Darchlight Woods (Water), Darchlight Woods (SuperRod), Sensu Meadow (Water), Sensu Meadow (SuperRod), Hiyoshi Pass (Water), Darchlight Woods (Water), Darchlight Woods (SuperRod), Darchlight Woods (Water), Darchlight Woods (SuperRod), Honec Woods (Water), Darchlight Caves (Water), Darchlight Caves (SuperRod), Zorrialyn Desert (Water), Zorrialyn Desert (SuperRod), Azure Shore (Water), Honec Woods (Water), Darchlight Woods (Water), Darchlight Woods (SuperRod), Route 8 (Water), Darchlight Woods (Water), Darchlight Woods (SuperRod),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
95
155 - 202 300 - 394
Attack:
85
81 - 150 157 - 295
Defense:
85
81 - 150 157 - 295
Sp. Atk:
65
63 - 128 121 - 251
Sp. Def:
65
63 - 128 121 - 251
Speed:
35
36 - 95 67 - 185
Total:
430
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Water Gun Water Special 40 100% 25
1 Tail Whip Normal Status 100% 30
1 Mud Sport Ground Status —% 15
5 Mud Sport Ground Status —% 15
9 Mud Shot Ground Special 55 95% 15
15 Slam Normal Physical 80 75% 20
19 Mud Bomb Ground Special 65 85% 10
24 Amnesia Psychic Status —% 20
28 Aqua Tail Water Physical 90 90% 10
31 Yawn Normal Status —% 10
36 Earthquake Ground Physical 100 100% 10
41 Rain Dance Water Status —% 5
46 Toxic Poison Status 90% 10
48 Mist Ice Status —% 30
48 Haze Ice Status —% 30
53 Muddy Water Water Special 90 85% 10
  • A level of "0" indicates a move that will be learned by a Quagsire upon evolving
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Poison.png TM34 Sludge Wave Poison Special 95 100% 10
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fighting.png TM52 Focus Blast Fighting Special 120 70% 5
TM Water.png TM55 Scald Water Special 80 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM70 Flash Normal Status 100% 20
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Bug.png TM83 Infestation Bug Special 20 100% 35
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Psychic.png TM138 Guard Swap Psychic Status —% 10
TM Electric.png TM155 Eerie Impulse Electric Status 100% 15
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Quagsire upon evolving
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent After You Normal Status —% 15
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Unavailable Hydro Pump Water Special 110 80% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Ancient Power Rock Special 60 100% 5
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges High Horsepower Ground Physical 95 95% 10
Unavailable Rollout Rock Physical 30 90% 20
Axis High University Earth Power Ground Special 90 100% 10
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Unavailable Seismic Toss Fighting Physical 100% 20
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Axis High University Focus Punch Fighting Physical 150 100% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Quagsire upon evolving
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Acid Spray Poison Special 40 100% 20
After You Normal Status —% 15
Ancient Power Rock Special 60 100% 5
Body Slam Normal Physical 85 100% 15
Counter Fighting Physical 100% 20
Curse Ghost Status —% 10
Double Kick Fighting Physical 30 100% 30
Eerie Impulse Electric Status 100% 15
Encore Normal Status 100% 5
Guard Swap Psychic Status —% 10
Mud Sport Ground Status —% 15
Power-Up Punch Fighting Physical 40 100% 30
Recover Normal Status —% 10
Sleep Talk Normal Status —% 10
Spit Up Normal Special 100% 10
Stockpile Normal Status —% 20
Swallow Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Quagsire upon evolving
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire

Sprites

Front Back
GenderM.png 195.png 195b.png
GenderF.png 195f.png 195fb.png
Front shiny Back shiny
GenderM.png 195s.png 195sb.png
GenderF.png 195fs.png 195fsb.png


Trivia