Corrosive Field
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The field is corrupted!
Corrosive Field is one of the field effects present in Rejuvenation. It is classified as a Telluric field.
Transitions From Other Fields
- Grassy Terrain will transform into this field if either of the moves Sludge Wave or Acid Downpour is used.
- The grassy terrain was corroded!
- Corrosive Mist Field will transform into this field if the move Gravity is used.
- The toxic mist collected on the ground!
General Effects
- Grass-type attacks gain a Poison sub-type.
- Grounded non-Poison or Steel-type Pokémon take Poison-type scaling damage on switch-in, with normal damage equal to 1/4 max HP.
- [Pokémon] was seared by the corrosion!
- Pokémon take no field damage if they have one of the abilities Immunity, Magic Guard, Pastel Veil, Poison Heal, Toxic Boost, or Wonder Guard.
- Sleeping, grounded non-Poison or Steel-type Pokémon take 1/16 max HP damage at the end of each turn.
- [Pokémon] is seared by the corrosion!
- Pokémon take no Sleep damage if they have one of the abilities Magic Guard, Poison Heal, Toxic Boost, or Wonder Guard.
Abilities Affected
- Corrosion additionally boosts damage dealt by 1.5x.
- Grass Pelt causes the bearer to lose 1/8 max HP each turn, unless it is Poison or Steel-type.
- [Pokémon]'s Pelt was corroded!
- Merciless and Toxic Boost are always activated.
- Mimicry changes the bearer's type to Poison.
- Poison Heal additionally heals the bearer for 1/8 max HP at the end of each turn if it is grounded.
- [Pokémon] was healed by poison!
Moves Affected
Moves which receive an attack buff
- Acid, Acid Spray, Grass Knot, Snap Trap → 2x boost.
- The corrosion strengthened the attack!
- Apple Acid, Mud Bomb, Mud Slap, Mud Shot, Muddy Water, Smack Down, Thousand Arrows, Whirlpool → 1.5x boost, Poison sub-typing.
- The corrosion strengthened the attack!
Other moves
- Acid Armor boosts the user's Defense by 3 stages.
- Barb Barrage and Venoshock double in power regardless of status.
- Floral Healing additionally poisons its target.
- Ingrain damages the user for 1/16 max HP each turn instead of restoring it, unless the user is Poison or Steel-type.
- Poison Powder, Sleep Powder, Stun Spore and Toxic's accuracy are increased to 100%.
- Toxic Spikes cannot be absorbed.
- Venom Drench can be activated regardless of status.
Field-dependent moves
- Camouflage changes the user's type to Poison.
- Nature Power becomes Acid.
- Secret Power may inflict Poison.
- Shelter halves damage from Poison-type moves.
- Terrain Pulse becomes Poison-type.
Transitions to Other Fields
Any move in this section inherently gains a 1.3x damage boost if it changes the field, unless noted otherwise.
- This field will transform into Grassy Terrain if the moves Seed Flare or Purify are used.
- The polluted field was purified!
Items
- Telluric Seed applies Baneful Bunker to the user.