Corrosive Field

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The field is corrupted!

BattlebgCorrosive.png

Corrosive Field is one of the field effects present in Rejuvenation. It is classified as a Telluric field.

Transitions From Other Fields

  • Grassy Terrain will transform into this field if either of the moves Sludge Wave or Acid Downpour is used.
    • The grassy terrain was corroded!
  • Corrosive Mist Field will transform into this field if the move Gravity is used.
    • The toxic mist collected on the ground!

General Effects

  • Grass-type attacks gain a Poison sub-type.
  • Grounded non-Poison or Steel-type Pokémon take Poison-type scaling damage on switch-in, with normal damage equal to 1/4 max HP.
    • [Pokémon] was seared by the corrosion!
    • Pokémon take no field damage if they have one of the abilities Immunity, Magic Guard, Pastel Veil, Poison Heal, Toxic Boost, or Wonder Guard.
  • Sleeping, grounded non-Poison or Steel-type Pokémon take 1/16 max HP damage at the end of each turn.
    • [Pokémon] is seared by the corrosion!
    • Pokémon take no Sleep damage if they have one of the abilities Magic Guard, Poison Heal, Toxic Boost, or Wonder Guard.

Abilities Affected

  • Corrosion additionally boosts damage dealt by 1.5x.
  • Grass Pelt causes the bearer to lose 1/8 max HP each turn, unless it is Poison or Steel-type.
    • [Pokémon]'s Pelt was corroded!
  • Merciless and Toxic Boost are always activated.
  • Mimicry changes the bearer's type to Poison.
  • Poison Heal additionally heals the bearer for 1/8 max HP at the end of each turn if it is grounded.
    • [Pokémon] was healed by poison!

Moves Affected

Moves which receive an attack buff

  • Acid, Acid Spray, Grass Knot, Snap Trap → 2x boost.
    • The corrosion strengthened the attack!
  • Apple Acid, Mud Bomb, Mud Slap, Mud Shot, Muddy Water, Smack Down, Thousand Arrows, Whirlpool → 1.5x boost, Poison sub-typing.
    • The corrosion strengthened the attack!

Other moves

  • Acid Armor boosts the user's Defense by 3 stages.
  • Barb Barrage and Venoshock double in power regardless of status.
  • Floral Healing additionally poisons its target.
  • Ingrain damages the user for 1/16 max HP each turn instead of restoring it, unless the user is Poison or Steel-type.
  • Poison Powder, Sleep Powder, Stun Spore and Toxic's accuracy are increased to 100%.
  • Toxic Spikes cannot be absorbed.
  • Venom Drench can be activated regardless of status.

Field-dependent moves

  • Camouflage changes the user's type to Poison.
  • Nature Power becomes Acid.
  • Secret Power may inflict Poison.
  • Shelter halves damage from Poison-type moves.
  • Terrain Pulse becomes Poison-type.

Transitions to Other Fields

Any move in this section inherently gains a 1.3x damage boost if it changes the field, unless noted otherwise.

  • This field will transform into Grassy Terrain if the moves Seed Flare or Purify are used.
    • The polluted field was purified!

Items


Field Effects
Elemental Fields: Electric TerrainGrassy TerrainMisty TerrainVolcanic FieldCorrosive Mist Field
Icy FieldWater SurfaceUnderwaterMurkwater SurfaceDragon's Den
Frozen Dimensional FieldSky FieldInfernal Field
Magical Fields: Dark Crystal CavernRainbow FieldCrystal CavernBlessed FieldFairy Tale Field
Starlight ArenaNew WorldInverse FieldPsychic TerrainDimensional Field
Haunted FieldBewitched Woods
Synthetic Fields: Chess BoardBig Top ArenaFactory FieldShort-Circuit FieldGlitch Field
Mirror ArenaFlower GardenCorrupted CaveColosseum FieldConcert Venue
Back AlleyCity
Telluric Fields: Swamp FieldCorrosive FieldDesert FieldRocky FieldForest Field
Volcanic Top FieldWastelandBeachCaveMountainSnowy Mountain
Deep Earth