Haunted Field
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The field is haunted!
Haunted Field is a field effect exclusive to Rejuvenation. It is categorized as a Magical field and can be found in Goldenleaf Theater in Goldenleaf Town.
Transitions From Other Fields
- Blessed Field will transform into this field if one of the moves Curse, Ominous Wind, Phantom Force, Shadow Force, Spectral Scream, or Trick-or-Treat is used.
- Evil spirits gathered!
General Effects
- Ghost-type attacks increase in base power by 1.5x and deal neutral damage to Normal-types.
- The evil aura powered up the attack!
- Sleeping non Ghost-type Pokémon take 1/16 max HP damage at the end of each turn.
- [Pokémon]'s dream is corrupted by the evil spirits!
Abilities Affected
- Cursed Body always activates upon fainting.
- Mimicry changes the user's type to Ghost.
- Perish Body additionally traps the opponent when activated.
- Power Spot boosts the partner's damage by 1.5x.
- Rattled additionally boosts the bearer's Speed by 1 stage on switch-in.
- Resuscitation resets lowered stat stage changes on activation.
- Shadow Tag additionally Frisks the opponent.
- Wandering Spirit lowers the bearer's Speed by 1 stage each turn.
Moves Affected
Moves which receive an attack buff
- Fire Spin, Flame Burst, Flame Charge, Inferno → 1.5x boost, Ghost sub-typing.
- Will-o'-wisps joined the attack...
- Astonish, Bone Club, Bone Rush, Bonemerang → 1.5x boost
- Boo!
- Spooky scary skeletons!
- Shadow Bone → 1.2x boost
- Spooky scary skeletons!
Other moves
- Bitter Malice additionally reduces the target's Special Attack by 1 stage.
- Curse, when used by a Ghost type, uses only 25% of the user's HP.
- Destiny Bond no longer fails when used consecutively.
- Fire Spin deals 1/6 max HP damage each turn.
- Fire Spin and Mean Look target both opponents in doubles.
- Hypnosis and Will-o-Wisp's accuracy is increased to 90%.
- Infernal Parade doubles in power regardless of status.
- Lick now has a 100% chance to Paralyze.
- Magic Powder additionally inflicts Sleep.
- Night Shade now deals damage equal to 1.5x the user's level.
- Nightmare deals 33% max HP damage each turn.
- Ominous Wind now has a 20% chance to boost all stats.
- Phantom Force and Shadow Force only take 1 turn to use.
- Scary Face lowers the target's Speed by 4 stages.
- Spirit Break now deals super effective damage to Ghost-types.
- Spite now depletes 6 PP.
Field-dependent moves
- Camouflage changes the user's type to Ghost.
- Nature Power becomes Phantom Force.
- Secret Power may inflict Curse.
- Shelter halves damage from Ghost-type moves.
- Terrain Pulse's type becomes Ghost.
Transitions to Other Fields
Any move in this section inherently gains a 1.3x damage boost if it changes the field, unless noted otherwise.
- This field will transform into Blessed Field if any of the moves Judgement, Origin Pulse, Purify, or Sacred Fire are used.
- The evil spirits have been exorcised!
- This field will be terminated if either of the moves Dazzling Gleam or Flash are used.
- The evil spirits have been forced back!
- As of v13.5.6, this field interaction only works if Forest Field is below the field.
Items
- Magical Seed boosts Defense and Special Defense by 1 stage but Burns the user.