Desert Field
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The field is rife with sand.
Desert Field is one of the field effects present in Rejuvenation. It is classified as a Telluric field can be found in the entirety of the Badlands, including Zone Zero, Alamissa Urben and Zorrialyn Desert.
Transitions From Other Fields
- Grassy Terrain will transform into this field if the ability Desolate Land is active.
- The extremely harsh sunlight dried out the meadow!
General Effects
- Water-type moves used by grounded Pokémon decrease in base power by 0.5x (except Scald and Steam Eruption).
- The desert softened the attack...
- Electric-type moves used against grounded Pokémon decrease in base power by 0.5x.
- The desert softened the attack...
- Ground-type Pokémon's Special Defense increases by 1.5x.
- Sun and Sandstorm weather last for 8 turns.
- Sandstorm deals 1/8 max HP damage each turn.
- When the weather is Sunny:
- Grass and Water-type Pokémon take 1/8 max HP damage at the end of each turn unless they have one of the abilities Solar Power or Chlorophyll.
- [Pokémon] was hurt by the sunlight!
- Grass and Water-type Pokémon are healed by Water-type moves.
- [Move] instead restored [Target]'s HP!
- Grass and Water-type Pokémon take 1/8 max HP damage at the end of each turn unless they have one of the abilities Solar Power or Chlorophyll.
Abilities Affected
- Dry Skin makes the bearer lose 1/8 max HP each turn.
- Mimicry changes the user's type to Ground.
- Sand Force, Sand Rush, and Sand Veil are activated.
- Sand Spit additionally lowers Accuracy of all foes upon activation by 1 stage.
- Wandering Spirit lowers the bearer's Speed by 1 stage at the end of each turn.
Moves Affected
Moves which receive an attack buff
- Burn Up, Dig, Needle Arm, Heat Wave, Pin Missile, Sand Tomb, Sandsear Storm, Scald, Scorching Sands, Searing Sunraze Smash, Solar Beam, Solar Blade, Steam Eruption, Thousand Waves → 1.5x boost.
- The desert strengthened the attack!
- Bonemerang, Bone Club, Bone Rush, Shadow Bone → 1.5x boost.
- The lifeless desert strengthened the attack!
Other moves
- Arenite Wall lasts 8 turns and can be set without Sandstorm.
- Aqua Ring, Life Dew, and Soak fail on use.
- The desert is too dry...
- Dig only lasts 1 turn.
- Sand Attack lowers the target's Accuracy by 2 stages.
- Sand Tomb deals 1/6 max HP per turn.
- Shore Up restores 66% max HP.
Field-dependent moves
- Camouflage changes the user's type to Ground.
- Nature Power becomes Sand Tomb.
- Secret Power may lower Accuracy.
- Shelter halves damage from Ground-type moves.
- Terrain Pulse's type becomes Ground.
Items
- Telluric Seed boosts the user's Defense, Special Defense and Speed by 1 stage but applies Sand Tomb to the user.